General notes[ | ]
- There are 20 towers - 15 damage & 5 support ones.
- Three of them are Dispensers - for Slow fields, AR & Rupture mines, while the rest fires (or acts) automatically.
- New towers are unlocked at certain player ranks (listed below).
- New tower slots are unlocked at player ranks 3, 5, and 9, giving a maximum total of 4 tower slots.
- Players can specify the enemy priorities of 13 of the towers via the targeting system (the ones without such option are the ACP, Scatter lasers, Dispensers, Amp & Range spire).
Tower Base[ | ]
Tower | |
---|---|
Base |
Damage Towers[ | ]
Tower | Required Player Rank | Tower Rank | Total Cost | Damage per Shot | Shots per Second | Range (blocks) |
Damage per Second* | DPS per resource* | Overcharge DPSPR* | |
---|---|---|---|---|---|---|---|---|---|---|
Cannon | 1 | 1 | 140 | 215 | 2.0 | 2.5 | 430 | 3.07 | 1.84 | |
2 | 310 | 749 | 1.0 | 3.27 | 749 | 2.42 | ||||
3 | 500 | 1727 | 0.567 | 4.1 | 979 | 1,96 | ||||
Gatling | 2 | 1 | 100 | 56 | 6.65 | 1.75 | 372.4 | 3.72 | 2.33 | |
2 | 210 | 100 | 6.65 | 2.17 | 665 | 3.17 | ||||
3 | 320 | 144 | 6.65 | 2.6 | 957.6 | 2.99 | ||||
Lightning | 3 | 1 | 150 | 2750 | 0.2167 | 1.8 | 595,8 | 3.97 | 1.3 to 2.11 | |
2 | 375 | 3706
+1853 for 2nd enemy |
0.2167 | 1.9 | 803 to 1204.4 | 2.14 to 3.21 | ||||
3 | 600 | 4662
+2331 for 2nd enemy +583 for 3rd enemy |
0.2167 | 2.1 | 1010.1 to 1641.4 | 1.68 to 2.74 | ||||
ACP | 6 | 1 | 180 | 350 | 0.4 | 2.0 | 140 per enemy | 0.78 per enemy | 0.7 per enemy | |
2 | 430 | 462 | 0.567 | 2.2 | 261.8 per enemy | 0.61 per enemy | ||||
3 | 680 | 575 | 1.0 | 2.3 | 575 per enemy | 0.85 per enemy | ||||
Violator | 10 | 1 | 200 | 3500 | 0.1 | 8.0 | 350 | 1.75 | 1.0 | |
2 | 500 | 6600 | 0.1 | 10.3 | 660 | 1.32 | ||||
3 | 800 | 9600 | 0.1 | 12.6 | 960 | 1.2 | ||||
Rocket | 11 | 1 | 140 | 600 | 0.133 | 4.0 | 80 area | 0.57 area | 0.8 area | |
2 | 305 | 798 x 2 | 0.167 | 5.1 | 266 area | 0.87 area | ||||
3 | 470 | 996 x 3 | 0.167 | 6.86 | 498 area | 1.06 area | ||||
Scatter Laser | 13 | 1 | 120 | 147 | 2.5 | 2.5 | 367.5 | 3.06 | 0.67 | |
2 | 260 | 211 | 2.85 | 3.0 | 601.35 | 2.31 | ||||
3 | 400 | 290 | 3.3167 | 3.5 | 961.83 | 2.4 | ||||
Focus | 15 | 1 | 150 | 100 to 500 | 2.0 | 4.0 | 200 to 1000 | 1.33 to 6.67 | 1.0 to 5.0 | |
2 | 375 | 212 to 1060 | 2.2167 | 4.0 | 470 to 2350 | 1.25 to 6.27 | ||||
3 | 600 | 325 to 1625 | 2.5 | 4.0 | 813 to 4063 | 1.35 to 6.77 | ||||
Makeshift Cannon (Ruins of Brightholme DLC) |
21 | 1 | 150 | 275 | 1.65 | 2.5 | ≈340 area | ≈2.27 area | ≈1.36 area | |
2 | 310 | 475 | 1.65 | 2.7 | ≈588 area | ≈1.9 area | ||||
3 | 480 | 687 | 1.65 | 2.9 | ≈850 area | ≈1.77 area | ||||
Friendship Laser (The Pursuit DLC) |
28 | 1 | 125 | 400 | 1.0 | 2.0 | 400 | 3.2 | 2.2 | |
2 | 270 | 690 | 1.0 | 2.5 | 690 | 2.56 | ||||
3 | 430 | 1010 | 1.0 | 3.0 | 1010 | 2.35 | ||||
Anti-Air (The Last Stand DLC) |
32 | 1 | 100 | 400 x 2 | 0.67 | 5.0 | 533.33 area | 5.33 area | 19.2 area | |
2 | 200 | 700 x 4 | 0.67 | 6.3 | 1866.67 area | 9.33 area | ||||
3 | 300 | 1000 x 6 | 0.8 | 9.6 | 4800 area | 16.0 area | ||||
Tower | Required Player Rank | Tower Rank | Total Cost | Damage per Shot | Shots per Second | Range (blocks) |
Damage per Second* | DPS per Resource* | Overcharge DPSPR* |
Tower | Required Player Rank | Tower Rank | Total Cost | Range (blocks) |
Spawn Interval (seconds) |
Drone Duration (seconds) |
Total Damage (per Drone) |
Damage per Second* | DPS per Resource* | Overcharge DPSPR* | |
---|---|---|---|---|---|---|---|---|---|---|---|
Drone | 9 | 1 | 140 | 1.8 | 5.0 | 15.0 | 3000 | 200/400/600 per 1/2/3 enemies | 1.43/2.86/4.29 per 1/2/3 enemies | 1.33/2,67/4 per 1/2/3 enemies | |
2 | 350 | 8000 | 533/1066/1600 per 1/2/3 enemies | 1.52/3.05/4.57 per 1/2/3 enemies | |||||||
3 | 560 | 13000 | 867/1733/2600 per 1/2/3 enemies | 1.55/3.05/4.64 per 1/2/3 enemies |
Tower | Required Player Rank | Tower Rank | Total Cost | Range (blocks) |
Fire Interval (seconds) |
Laser Duration (seconds) |
Damage per Hit | Damage Interval (seconds) |
Damage per Second* | DPS per Resource* | Overcharge DPSPR* | |
---|---|---|---|---|---|---|---|---|---|---|---|---|
Orbital Strike Relay (The Last Stand DLC) |
35 | 1 | 300 | 4.0 | 20.0 | 5.0 | 1500 | 0.5 | 600/3000 per enemy
(overall/during strikes) |
2/10 per enemy (overall/during strikes) | 1.6/6.4 per enemy (overall/during strikes) | |
2 | 650 | 4.91 | 20.0 | 3005 | 1202/6010 per enemy
(overall/during strikes) |
1.85/9.25 per enemy (overall/during strikes) | ||||||
3 | 1000 | 5.82 | 15.0 | 4510 | 2255/9020 per enemy
(overall/during strikes) |
2.26/9.02 per enemy (overall/during strikes) |
Tower | Required Player Rank | Tower
Rank |
Total
Cost |
Mines
Dispensed |
Mine Damage | Explosion Range (blocks) | |
---|---|---|---|---|---|---|---|
AR-Mine Dispenser | 5 | 1 | 100 | 1 | 7500 | 1.33 | |
2 | 250 | 2 | 9500 | 1.66 | |||
3 | 400 | 3 | 11500 | 2.00 |
Tower | Required Player Rank | Tower Rank | Total Cost | Mines Dispensed (per Wave) |
Initial Mine Damage | Attachment Range (blocks) |
Attachment Duration (seconds) | |
---|---|---|---|---|---|---|---|---|
Rupture Mine Dispenser (Ruins of Brightholme DLC) |
22 | 1 | 100 | 2 | 100 | 1.33 | 8.0 | |
2 | 250 | 4 | 155 | |||||
3 | 400 | 6 | 210 |
* The raw Damage per second (attack speed x damage) & DPS per resource above take into account just a few things, but ignore many factors, that also have important impact, like:
- the range impact (more range generally means more damage).
- Along with the displayed value, it can be seen if the player targets the tower(s) out-of-wave and looks at the map/minimap or at the spherical range that shows on the field - it shows its radius of action;
- the enemy vulnerability, including the partial invulnerability of the Hoverers, Bobble heads & Fiskeplaske and the fact that some armoured enemies like Armoured heavies & Super heavies & Screamer matriarchs will reduce/negate the DPS (except the DPS of the Drones).
- the towers, that use projectiles, meet random obstructions like walls, rocks, other towers, etc, even sometimes bases - these all are technically also related to the range, since anything that blocks a tower's sight can serve as a range decrease and therefore lower damage dealt. The ACP is a non-projectile tower and is clearly an exception of this since it acts all the time it has a ground lume in range, but if its reach goes into areas, where no enemies pass by, the range utility also is partially/fully reduced. Talking in general, the projectile-using towers are the Scatter lasers & the towers with targeting system.
- the inabilities of the ACP & Orbital strike relay to target & damage air enemies and the Anti-air to target ground ones.
Support Towers[ | ]
Tower | Required Player Rank | Tower Rank | Total Cost | Slow Effect | Range (blocks) |
Shots per Second | |
---|---|---|---|---|---|---|---|
Kairos | 7 | 1 | 120 | 13.0% | 2.5 | 0.25 | |
2 | 300 | 24.7% | 3.0 | ||||
3 | 480 | 34.8% | 3.4 |
Tower | Required Player Rank | Tower Rank | Total Cost | Slow Effect | Field Range (blocks) |
Fields Dispensed | |
---|---|---|---|---|---|---|---|
Slow Field Dispenser (Road to Elysion DLC) |
16 | 1 | 120 | 14.0% | 0.5 | 1 | |
2 | 290 | 26.8% | 0.6 | 2 | |||
3 | 500 | 40.1% | 0.7 | 3 |
Tower | Required Player Rank | Tower Rank | Total Cost | Damage Increase | Effect Range (blocks) | |
---|---|---|---|---|---|---|
AMP Spire | 12 | 1 | 120 | 13.0% | 1.8 | |
2 | 310 | 22.5% | ||||
3 | 500 | 32.0% | 2.8 |
Tower | Required Player Rank | Tower Rank | Total Cost | Range Increase | Effect Range (blocks) | |
---|---|---|---|---|---|---|
Range Spire (Road to Elysion DLC) |
19 | 1 | 120 | 15.0% | 1.7 | |
2 | 280 | 25.4% | ||||
3 | 480 | 38.4% | 2.7 |
Tower | Required Player Rank | Tower Rank | Total Cost | Mind Control Duration (seconds) |
Shots per Second | Range (blocks) | |
---|---|---|---|---|---|---|---|
Mind Control Spire (The Pursuit DLC) |
30 | 1 | 220 | 2.0 | 0.1 | 2.0 | |
2 | 440 | 3.3 | 0,0833 | 2.3 | |||
3 | 670 | 4.9 | 0,0833 | 2.7 |