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Sanctum Wiki
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{{Map Infobox |map=The End |region=Swamp |stage number=[[The Wilderness|<<]] 4 - 4 [[Cluster|>>]] |waves=1 |starting resources=6000 |resources per wave=6000 (in Survival) |total resources=6000 |tower bases in field=0 |starting tower bases=50 |total tower bases=50 }} ==Overview== * The End is the 4th level in '''Swamp''' and the final level of '''Sanctum 2''' prior to the [[Downloadable Content|DLCs]]. It's a level with a single, long wave. * One player, the first to spawn in the map, will be given 50 tower bases to build a maze and each player will be given 6000 resources to build towers. * The map has 5 yellow plant (jellyfish-like) mines, that can be picked (links to Youtube & Steam: [https://www.youtube.com/watch?v=lEVZWuxRk5A <nowiki>[1]</nowiki>], [https://steamcommunity.com/sharedfiles/filedetails/?id=147212946 <nowiki>[2]</nowiki>]). They deal the same damage as level 1 [[AR-Mine Dispenser|AR-mines]] (7500 dmg per mine in the center of explosion). ''The one on the higher platform (above the other ones) cannot be picked.'' == Enemies == Most types of lumes fought in the base game, including bosses, will attempt to destroy the map's core. Behind the lume spawn The Titan can be seen raising every now and then, he will make a loud noise and most times this signalises when a boss is about to appear. List of enemies: * [[Hoverer Queen]] - 2 (as a 1st boss, and along the final enemies as 4th, together with the second [[Walker Patriarch|Patriarch]]; in her second appearance the [[Hoverer Queen|Queen]] tends to progress a bit faster in the maze than the [[Walker Patriarch|Patriarch]]) * [[Walker Patriarch]] - 2 (as a 2nd boss and among the final enemies as 5th, along with the second [[Hoverer Queen|Queen]]) * [[Super Heavy]] - 2 (as a 3rd boss and as a very last enemy) * [[Spitfly|Spitflies]] - 14 (8 before the 1st boss, around the [[Armoured Heavy|Armored Heavies]]; 4 a bit after the 2nd boss; 2 with the 3rd boss; they tend to appear in pairs) * [[Armoured Heavy|Armoured Heavies]] - 6 (in the very beginning, along with the 8 [[Spitfly|Spitflies]], stop spawning before the 1st boss) * [[Screamer Matriarch|Screamer Matriarchs]] - 22 (appear during almost the whole game) * [[Walker Warrior|Walker Warriors]] - 9 (appear after a while, spawning ~ when the first 8 [[Spitfly|Flies]] 've arrived, stop appearing be4 the 2nd [[Walker Patriarch|Patriarch]]) * [[Bobble Head|Bobble Heads]] - 9 (start to appear with the last [[Armoured Heavy|Armoured heavies]], the last is a bit after the 3rd boss) * [[Rhino|Rhinos]] - 10 (start spawning a bit after the first [[Bobble Head]], last one is between the 2nd and 3rd bosses) * [[Walker|Walkers]] - 30 (start spawning along with the last [[Walker Warrior|Warriors]], stop spawning with the last [[Soaker|Soakers]], tend to appear in minigroups of three) * [[Hoverer|Hoverers]] - 6 (the first 3 are apparent a bit before the 2nd boss, the other 3 - a bit after he spawns) * [[Brood Mother|Brood Mothers]] - 44 (start to spawn a bit before the 2nd boss spawns, last ones are with the 4th & 5th bosses, tend to run in pairs) * [[Soaker|Soakers]] - 9 (they come a bit after the 3rd boss, stop spawning when the 4th & 5th bosses spawn) * [[Snorker|Snorkers]] - 18 (start to appear with the [[Soaker|Soakers]], they are likely to die or reach the core before the final boss' appearance) ''There are '''no''' [[Runner|Runners]], [[Walker Pup|Walker pups]] & regular [[Screamer|Screamers]].'' ==Notes & tactics== * Although all characters can be utilized in some way, [[Skye Autumn|Skye]] and [[SiMo|Simo]] appear to shine some more, while [[Haigen Hawkins|Haigen]] can be a bit risky pick, since there are [[Hoverer|Hoverers]], [[Hoverer Queen|Hoverer Queens]], [[Rhino|Rhinos]] and [[Super Heavy|Super Heavies]]. *[[Skye Autumn|Skye]]'s stacking damage can be utilized in conjunction with [[Drone Launcher]] + [[Tactical Juxtaposition]]. * The [[Drone Launcher]] can come in handy with its armour penetration. *[[Sniper Rifle]] & [[Plasma Rifle|Plasma rifle]] are good for taking out the [[Bobble Head|Bobble Heads]], [[Hoverer|Hoverers]] and for high DPS against the [[Walker Patriarch]]. The other two high-crit weapons, the [[Nailgun]] & [[Ballista]] are also potent. *[[Amp Spire|AMP Spire]] can find good purpose as a a single one, that to affect as many towers as possible. *[[Focus]] tower(s) can find good utility vs the 6 bosses, the 9 [[Soaker|Soakers]] and random other enemies. *The [[ACP]] is an extremely good addition to the other tower(s), being able to perform even as an executor of [[Armoured Heavy|Armoured Heavies]] and, if assisted properly, it becomes capable of draining the health of the [[Soaker|Soakers]] and the [[Super Heavy|Super Heavies]] to very low, although it hardly can execute them alone. Of course, to gain such a power of this tower, it would need high overcharge and proper assistance by towers such as [[Range Spire|Range spire]], [[Slow Field Dispenser]] & [[Amp Spire|Amp]]. *[[Anti-Air]] - a single one lvl 3 is enough. It is good to be closer to the enemies or buffed by a [[Range Spire|Range spire]], so that other towers won't be distracted by [[Spitfly|Spitflies]]. *The [[Range Spire|Range spire]] can have an exceptional effect, being able to buff greatly many towers - high range of the wave-clearing [[ACP]], of the boss-executing [[Focus]], for the [[Anti-Air|Anti-air]] to kill [[Spitfly|Spitflies]] from afar, to enlarge [[Slow Field Dispenser|Slow fields]] and so on. *It is good to cluster the towers around a single [[Amp Spire|AMP]] and [[Range Spire|Range spire]] if you have them. *'''Perks''' **[[Tactical Juxtaposition]] - has a good improvement of DPS of [[Drone Launcher]] and many other weapons. **[[Slowing Rounds]]: Slows down enemies by 20% and this can help to keep them in the [[Focus]] & other towers' zone, but also to make it easier to kill [[Bobble Head|Bobble Heads]] and other enemies, dependent on critical hits, to slow bosses & not only. **[[Long Range Superiority]]: More damage the farther you are from an enemy. Up to 50% more. **[[Tinkerer]] - if the builder is using just 3 towers, this can have a great impact. **[[Marksman]] - has a great action vs the potentially dangerous [[Bobble Head|Bobble heads]] & [[Hoverer|Hoverers]]. * It is advised to not place the towers on the forefront of the maze, but similarly not to place them right at the back. Too far forward and the Patriarchs and Super Heavies can easily destroy them, too far back and you might not be able to stop those bosses demolishing your maze, especially if not being able to kill quickly the faster-walking [[Bobble Head|Bobble heads]] & [[Hoverer|Hoverers]] before the first Patriarch appears in the range of the [[Focus]]/other dmg tower alternative. Also when the 1st [[Super Heavy]] appears, if the killzone is too far, the boss-executing towers might target the faster [[Soaker|Soakers]] instead and this to allow the boss to progress too close to the core. *[[Bobble Head|Bobble Heads]] & [[Hoverer|Hoverers]] tend to be <u>very important enemies</u> due to a specific reason - if relying on [[Focus|Focus tower(s)]] or specific dmg tower(s) to kill the bosses, it might target the invulnerable/semi-invulnerable lumes even though the [[Walker Patriarch|Patriarch]]/other boss is on the field. It is extremely important to have the [[Focus]]/its alternative set to 'most health', but also to kill its target faster as it needs its target killed in order to refocus to the most-health boss. The situation with the other towers with [[Targeting System|targeting system]] is similar. *The [[Walker Patriarch|Walker Patriarchs]] and the [[Super Heavy|Super Heavies]] can be distracted, but it is risky as it can also result in the maze being quickly demolished. Killing the enemies that distract the [[Focus]] tower tends to be a better practise if there are lots of dangerous enemies around or if being too close to the killzone. It seems that the first Patriarch 'd better be targeted with weapons '''when''' the [[Focus]] has locked onto him, but before that it seems wise to kill the enemies, who distract the [[Focus]] tower(s), especially if they are [[Bobble Head|Bobble Heads]] or [[Hoverer|Hoverers]]. *The [[Hoverer Queen]] can be potentially dangerous mainly due to two reasons, related to getting too close to her - she can stun all clustered towers around if provoked, while also being able to throw player(s) away into dangerous zone. *Interestingly, the [[Focus]] and presumably other towers have a slight risk of mistargeting glitch - even though they are set to most health, it is possible that the [[Focus]] will still choose between the closest enemies instead even after they are killed by weapons quickly, though the tower has a clean, unobstructed sight to the Boss, which can even quickly result in a strange loss. While the reasons are not completely clear, it seems to happen more often if the player(s) are on the opposite side of the killzone and if the maze is overloaded with dual/triple/quadriple-walls instead of putting some minor or more distance between the bases. Rerolling the targetting system twice to choose "Most health" a 2nd time probably ensures that this issue will not occur. *There are a few zones/points, where, if the player gets into/onto, he might get stuck and unable to move. These appear to be mainly on the sides, in/between the rocks, mainly on the right side, and this might need to either use an explosive weapon, or to suicide, which might not always be an option, especially if the [[Hardcore]] feat is enabled. That's why it is wise to reduce movement & jumping when in the rocky sides while in the fight. *There are a few zones/points on the ground, where, if a [[Slow Field Dispenser|slow field]] or a mine is dropped, it may no longer be possible to pick up again. That's why it is wise to drop these on the ground only if the player is sure in the definitive positioning. == Video playthroughs with links, towers, modes & results == * [https://www.youtube.com/watch?v=vo7mLMp-8E0 <nowiki>[link]</nowiki>] - with [[ACP]], [[Focus]], [[Anti-Air|Anti-air]] & [[Range Spire|Range spire]]; 5 [[Feats of Strength]]; undamaged core * [https://www.youtube.com/watch?v=CeXAxTsvXy4&list=PLjjnC4fN_2FOeWnKFVUinZtY0_Nzz8TBj&index=5&t=286s <nowiki>[link]</nowiki>] - with 2x [[Focus]], [[ACP]] & [[Range Spire|Range spire]]; 5 [[Feats of Strength]]; undamaged core *[https://www.youtube.com/watch?v=k1q-XsHypcI&t=431s <nowiki>[link]</nowiki>] - with [[Slow Field Dispenser|Slow fields]], [[ACP]], 3x [[Focus]] & [[Range Spire|Range spire]]; 5 [[Feats of Strength]]; undamaged core *[https://www.youtube.com/watch?v=mzsWP0cNG_I <nowiki>[link]</nowiki>] - with 9x [[Focus]] & [[Amp Spire|Amp]]; 5 [[Feats of Strength]]; 3950 core health remaining *[https://www.youtube.com/watch?v=gmcxesGTqvA <nowiki>[link]</nowiki>] - with 6x [[Focus]], [[ACP]], [[Amp Spire|Amp]] & [[Range Spire|Range spire]]; 5 [[Feats of Strength]]; 3925 core health remaining *[https://www.youtube.com/watch?v=9B81Gt298TI <nowiki>[link]</nowiki>] - with 11 [[Friendship Laser|Friendship lasers]], [[Range Spire|Range spire]] & [[Amp Spire|Amp]]; 5 [[Feats of Strength]]; 3250 core health remaining *[https://www.youtube.com/watch?v=CBDa7p5vjX8&t=438s <nowiki>[link]</nowiki>] - with [[Amp Spire|Amp]] & 8x [[Focus]]; 5 [[Feats of Strength]]; 3200 core health remaining ''Vids before 28 Sep 2015 (for these it is wise to check update(patch) notes in [https://store.steampowered.com/news/app/210770?updates=true <nowiki>[link1]</nowiki>], [https://steamdb.info/app/210770/patchnotes/ <nowiki>[link2]</nowiki>], [[Game Updates|[link3]]], etc)'' *''[https://www.youtube.com/watch?v=EJrDUFjDIo4 <nowiki>[link]</nowiki>] - with 5x [[Focus]], [[Violator]], [[Amp Spire|AMP]] & [[ACP]]; 5 [[Feats of Strength]]; undamaged core'' <br />{{Sanctum 2}} <br />
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