Weapons

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Weapon Comparison[edit | edit source]

Weapon Fire Mode Damage Shots per Second Magazine Size Damage per Second Sustained Fire Time (seconds) Weakspot Damage Modifier Required Player Rank
Base Game Weapons
Voltaic Hand Cannon.png
Voltaic Hand Cannon Primary 750 1.9 6 1450 per enemy 3.1 0.20 1
Secondary 1000 1.3 6 1330 4.5 0.20
Battle Rifle.png
Battle Rifle Primary 850 1.7 5 1420 area 3.0 0.50 5
Secondary 2000 1.1 3 2610 area 2.3  ?
ETK-Tesla Prototype.png
ETK-Tesla Prototype Primary 125 9.0 45 1130 per enemy 5.0 0.25 8
Secondary 700 1.3 3 910 per enemy 2.3 0.50
Sub Mini-Gun.png
Sub Mini-Gun Primary 112 17.4 80 1950 4.6 0.25 14
Secondary 45 + ( 55 * 25 ticks ) 1.8 4 2580 2.2 0.30 (initial hit)
Assault Rifle.png
Assault Rifle Primary 180 8.6 36 1540 4.2 0.50 20
Secondary 1250 1.1 2 1320 area 1.9 0.10
Shotgun.png
Shotgun Primary ( 0 to 240 ) * 9 pellets 1.3 6 0 to 2880 4.5 0.25 20
Secondary ( 0 to 240 ) * ( # of charges + 1 ) * 9 pellets 0.2 3 to 1 0 to 2160 6 0.25
Sniper Rifle.png
Sniper Rifle Primary 1200 1.3 4 1600 3.0 1.30 20
Secondary 1200 1.3 2 1600 cone 1.5 1.30
REX.png
REX Primary 1200 1.1 3 1290 area 2.8 0.30 20
Secondary 300 * 6 missiles 1.2 3 2160 area 2.5 0.30
Weapon Fire Mode Damage Shots per Second Magazine Size Damage per Second Sustained Fire Time (seconds) Weakspot Damage Modifier Required Player Rank
Road to Elysion Weapons
Gatling Laser.png
Gatling Laser Primary 200 + ( 20 * 3 ticks ) 6.7 28 1730 4.2 0.30 (initial hit) 18
Secondary 1750 0.4 to 1.0 1 to 28 760 to 1750 per enemy 2.3 to 28 0.30
Ballista.png
Ballista Primary 990 to 2970 1.8 to 0.4 6 1750 to 1270 3.4 to 14.0 0.75 25
Secondary ( 275 to 550 ) * 5 blasts 1.3 to 0.4 3 1790 to 1180 per enemy 2.3 to 7.0 0.75
Ruins of Brightholme Weapons
Circle Saw.png
Circle Saw Primary 333 8.6 60 2850 7.0 0.50 21
Secondary 1000 + ( 45 * 16 ticks ) 1.1 4 1810 3.8 0.40 (initial hit)
Nailgun.png
Nailgun Primary 495 3.2 to 1.8 16 1580 to 900 5.0 to 8.8 2.00 24
Secondary 700 1.9 8 1330 4.2 0.10
The Pursuit Weapons
Drone Launcher.png
Drone Launcher Primary 1600 1.3 6 2040 4.7 0.30 29
Secondary 640 area - - - - -
Grenade Launcher.png
Grenade Launcher Primary 600 3.1 12 1850 area 3.9 0.10 31
Secondary 1000 + ( 300 * 8 bombs ) 1.3 6 4250 area 4.8 0.10
The Last Stand Weapons
Plasma Rifle.png
Plasma Rifle Primary 765 1.9 10 1470 5.2 1.00 34
Secondary ( 500 or 2000 ) + 20 * ( 1 to 33 ticks ) 1.2 4 1600 or 3670 area 2.9 0.10
Smatter Band.png
Smatter Band Primary 140 * 11 ticks 1.4 5 2080 3.7 0.50 36
Secondary 400 * 8 blasts 0.9 3 3430 area 2.8 0.25
Weapon Fire Mode Damage Shots per Second Magazine Size Damage per Second Sustained Fire Time (seconds) Weakspot Damage Modifier Required Player Rank

Gameplay Notes[edit | edit source]

  • New weapons are unlocked at certain ranks.
  • Players have a total of 2 weapons slots in Campaign and Survival modes. Players can have a maximum of up to 4 weapons in Sandbox mode.
  • The primary weapon slot is unlocked upon reaching Level 40. Until then, players must use the character's preset primary weapons.
  • If a weapon's clip is empty, the weapon will automatically reload, even if the player switches to the other weapon. Switching weapons on empty clips will reduce weapon fire downtime immensely.
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