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General Notes[ | ]

  • There are 16 different weapons - 8 from the base game & 8 from the DLCs (two per DLC).
  • New weapons are unlocked when reaching certain ranks.
  • Players have a total of 2 weapons slots in Campaign and Survival modes. In Sandbox mode up to 4 weapons can be picked.
  • The primary weapon slot is unlocked upon reaching player rank 40. Until then, players must use the character's preset weapons.
  • If a weapon's clip is empty, the weapon will automatically reload, even if the player switches to the other weapon. Switching weapons on empty clips can reduce weapon fire downtime immensely.
  • The values in the table are in action for the weapons in their base (default) state, without Tactical juxtaposition. If this perk is used, many of these change correspondingly.

Table of weapons[ | ]

Weapon Fire Mode Damage Weakspot Damage Bonus Shots per Second Magazine Size Damage per Second

(DPS)

Sustained Fire Time (seconds) Required Player Rank Reloading

time

(seconds)

Base Game Weapons
Voltaic Hand Cannon
Voltaic Hand Cannon Primary 750 20% 2 6 1500 per enemy 3 1 2.5
Secondary 1000 20% 1.5 6 1500 4
Battle Rifle
Battle Rifle Primary 850 50% 1.67 5 1417 area 3 5 2.5
Secondary 2000 - 1.5 3 3000 area 2
ETK-Tesla Prototype
ETK-Tesla Prototype Primary 125 25% 10 45 1250 per enemy 4.5 8 2.5
Secondary 700 50% 1.5 3 1050 per enemy 2
Sub Mini-Gun
Sub Mini-Gun Primary 112 25% 20 80 2240 4.0 14 3.0
Secondary 45 initial + (55 x 25 poison ticks)

= 1420 total, of which 1375 posion

30% (initial hit) 2 4 2840 2
Assault Rifle
Assault Rifle Primary 180 50% 10 36 1800 3.6 1 (with Skye)

20 (with other characters)

2.5
Secondary 1250 10% 1.33 2 1667 area 1.5
Shotgun
Shotgun Primary (up to 240) x 9 pellets

= up to 2160 in total

25% 1.5 6 up to 3240 4 1 (with Haigen)

20 (with other characters)

4
Secondary (2 to 6 charges) x (up to 240) x 9 pellets

= up to 12960 in total

25% 0.5 to 0.17 3 to 1 up to 2160 6
Sniper Rifle
Sniper Rifle Primary 1200 130% 1.33 4 1600 3 1 (with SiMo)

20 (with other characters)

3
Secondary 1200 130% 1.33 2 1600 cone 1.5
REX
REX Primary 1200 30% 1.17 3 1400 area 2.57 1 (with Sweet)

20 (with other characters)

3.5
Secondary 300 x 7 missiles per charge

(= 2100 to 6300 in total)

30% 1.5 3 3150 area 2
Weapon Fire Mode Damage Weakspot Damage Bonus Shots per Second Magazine Size Damage per Second Sustained Fire Time (seconds) Required Player Rank Reloading

Time

(seconds)

Road to Elysion Weapons
Gatling Laser
Gatling Laser Primary 200 + (20 x 3 ticks)

= 260 in total, of which 60 is DoT

30% (per shot) 8 28 2080 3.5 18 3
Secondary 1750 30% 1 to 0.4 1 to 28 1750 per enemy 1 to 28
Ballista
Ballista Primary 990 to 2970 75% 2 to 0.5 6 1980 to 1485 3 to 12 1 (with TSYGAN)

25 (with other characters)

3.5
Secondary (275 to 550) x 5

= 1375 to 2750 in total

75%

(initial hit

1.33 to 0.44 3 1833 to 1222 per enemy 2.25 to 6,75
Ruins of Brightholme Weapons
Circle Saw
Circle Saw Primary 333 50% 10 60 3333 6 21 2.5
Secondary 1000 + (45 x 16 ticks)

= 1720 in total, of which 720 is DoT

40% (initial hit) 1 4 1720 4
Nailgun
Nailgun Primary 500 200% 3.33 16 1667 4.8

(constant firing);

6

(precise firing)

24 4
Secondary 700 10% 2 8 1400 4
The Pursuit Weapons
Drone Launcher
Drone Launcher Primary 1600 in total per drone sent 30% 1.33 6 2133 4.5 29 3.5
Secondary 640 area - - - 427 to 853 area -
Grenade Launcher
Grenade Launcher Primary 600 10% 3.33 12 2000 area 3.6 31 3.5
Secondary 1000 + (300 x 8 bombs)

= 3400 in total

10% 1.33 6 4533 area 4.5
The Last Stand Weapons
Plasma Rifle
Plasma Rifle Primary 765 100% 2 10 1530 5 34 2.5
Secondary (500 or 2000) + 20 x (1 to 33 ticks)

= 520 to 2660

10% 1.33 4 692 to 3990 area 3
Smatter Band
Smatter Band Primary 140 x 11 ticks

= 1540 in total

50% 1.33 5 2053 3.75 36 3
Secondary 400 x 9 blasts

= 3600 in total

- 1 3 3600 area 3
Weapon Fire Mode Damage Weakspot Damage Bonus Shots per Second Magazine Size Damage per Second Sustained Fire Time (seconds) Required Player Rank Reloading

Time

(seconds)


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