General Notes[ | ]
- There are 16 different weapons - 8 from the base game & 8 from the DLCs (two per DLC).
- New weapons are unlocked when reaching certain ranks.
- Players have a total of 2 weapons slots in Campaign and Survival modes. In Sandbox mode up to 4 weapons can be picked.
- The primary weapon slot is unlocked upon reaching player rank 40. Until then, players must use the character's preset weapons.
- If a weapon's clip is empty, the weapon will automatically reload, even if the player switches to the other weapon. Switching weapons on empty clips can reduce weapon fire downtime immensely.
- The values in the table are in action for the weapons in their base (default) state, without Tactical juxtaposition. If this perk is used, many of these change correspondingly.
Table of weapons[ | ]
Weapon | Fire Mode | Damage | Weakspot Damage Bonus | Shots per Second | Magazine Size | Damage per Second
(DPS) |
Sustained Fire Time (seconds) | Required Player Rank | Reloading
time (seconds) | |
---|---|---|---|---|---|---|---|---|---|---|
Base Game Weapons | ||||||||||
Voltaic Hand Cannon | Primary | 750 | 20% | 2 | 6 | 1500 per enemy | 3 | 1 | 2.5 | |
Secondary | 1000 | 20% | 1.5 | 6 | 1500 | 4 | ||||
Battle Rifle | Primary | 850 | 50% | 1.67 | 5 | 1417 area | 3 | 5 | 2.5 | |
Secondary | 2000 | - | 1.5 | 3 | 3000 area | 2 | ||||
ETK-Tesla Prototype | Primary | 125 | 25% | 10 | 45 | 1250 per enemy | 4.5 | 8 | 2.5 | |
Secondary | 700 | 50% | 1.5 | 3 | 1050 per enemy | 2 | ||||
Sub Mini-Gun | Primary | 112 | 25% | 20 | 80 | 2240 | 4.0 | 14 | 3.0 | |
Secondary | 45 initial + (55 x 25 poison ticks)
= 1420 total, of which 1375 posion |
30% (initial hit) | 2 | 4 | 2840 | 2 | ||||
Assault Rifle | Primary | 180 | 50% | 10 | 36 | 1800 | 3.6 | 1 (with Skye)
20 (with other characters) |
2.5 | |
Secondary | 1250 | 10% | 1.33 | 2 | 1667 area | 1.5 | ||||
Shotgun | Primary | (up to 240) x 9 pellets
= up to 2160 in total |
25% | 1.5 | 6 | up to 3240 | 4 | 1 (with Haigen)
20 (with other characters) |
4 | |
Secondary | (2 to 6 charges) x (up to 240) x 9 pellets
= up to 12960 in total |
25% | 0.5 to 0.17 | 3 to 1 | up to 2160 | 6 | ||||
Sniper Rifle | Primary | 1200 | 130% | 1.33 | 4 | 1600 | 3 | 1 (with SiMo)
20 (with other characters) |
3 | |
Secondary | 1200 | 130% | 1.33 | 2 | 1600 cone | 1.5 | ||||
REX | Primary | 1200 | 30% | 1.17 | 3 | 1400 area | 2.57 | 1 (with Sweet)
20 (with other characters) |
3.5 | |
Secondary | 300 x 7 missiles per charge
(= 2100 to 6300 in total) |
30% | 1.5 | 3 | 3150 area | 2 | ||||
Weapon | Fire Mode | Damage | Weakspot Damage Bonus | Shots per Second | Magazine Size | Damage per Second | Sustained Fire Time (seconds) | Required Player Rank | Reloading
Time (seconds) | |
Road to Elysion Weapons | ||||||||||
Gatling Laser | Primary | 200 + (20 x 3 ticks)
= 260 in total, of which 60 is DoT |
30% (per shot) | 8 | 28 | 2080 | 3.5 | 18 | 3 | |
Secondary | 1750 | 30% | 1 to 0.4 | 1 to 28 | 1750 per enemy | 1 to 28 | ||||
Ballista | Primary | 990 to 2970 | 75% | 2 to 0.5 | 6 | 1980 to 1485 | 3 to 12 | 1 (with TSYGAN)
25 (with other characters) |
3.5 | |
Secondary | (275 to 550) x 5
= 1375 to 2750 in total |
75%
(initial hit |
1.33 to 0.44 | 3 | 1833 to 1222 per enemy | 2.25 to 6,75 | ||||
Ruins of Brightholme Weapons | ||||||||||
Circle Saw | Primary | 333 | 50% | 10 | 60 | 3333 | 6 | 21 | 2.5 | |
Secondary | 1000 + (45 x 16 ticks)
= 1720 in total, of which 720 is DoT |
40% (initial hit) | 1 | 4 | 1720 | 4 | ||||
Nailgun | Primary | 500 | 200% | 3.33 | 16 | 1667 | 4.8
(constant firing); 6 (precise firing) |
24 | 4 | |
Secondary | 700 | 10% | 2 | 8 | 1400 | 4 | ||||
The Pursuit Weapons | ||||||||||
Drone Launcher | Primary | 1600 in total per drone sent | 30% | 1.33 | 6 | 2133 | 4.5 | 29 | 3.5 | |
Secondary | 640 area | - | - | - | 427 to 853 area | - | ||||
Grenade Launcher | Primary | 600 | 10% | 3.33 | 12 | 2000 area | 3.6 | 31 | 3.5 | |
Secondary | 1000 + (300 x 8 bombs)
= 3400 in total |
10% | 1.33 | 6 | 4533 area | 4.5 | ||||
The Last Stand Weapons | ||||||||||
Plasma Rifle | Primary | 765 | 100% | 2 | 10 | 1530 | 5 | 34 | 2.5 | |
Secondary | (500 or 2000) + 20 x (1 to 33 ticks)
= 520 to 2660 |
10% | 1.33 | 4 | 692 to 3990 area | 3 | ||||
Smatter Band | Primary | 140 x 11 ticks
= 1540 in total |
50% | 1.33 | 5 | 2053 | 3.75 | 36 | 3 | |
Secondary | 400 x 9 blasts
= 3600 in total |
- | 1 | 3 | 3600 area | 3 | ||||
Weapon | Fire Mode | Damage | Weakspot Damage Bonus | Shots per Second | Magazine Size | Damage per Second | Sustained Fire Time (seconds) | Required Player Rank | Reloading
Time (seconds) |