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General notes[ | ]

  • There are 20 towers - 15 damage & 5 support ones.
  • Three of them are Dispensers - for Slow fields, AR & Rupture mines, while the rest fires (or acts) automatically.
  • New towers are unlocked at certain player ranks (listed below).
  • New tower slots are unlocked at player ranks 3, 5, and 9, giving a maximum total of 4 tower slots.
  • Players can specify the enemy priorities of 13 of the towers via the targeting system (the ones without such option are the ACP, Scatter lasers, Dispensers, Amp & Range spire).

Tower Base[ | ]

Tower
Base (Sanctum 2) Base

Damage Towers[ | ]

Tower Required Player Rank Tower Rank Total Cost Damage per Shot Shots per Second Range
(blocks)
Damage per Second* DPS per resource* Overcharge DPSPR*
Cannon (Sanctum 2) Cannon 1 1 140 215 2.0 2.5 430 3.07 1.84
2 310 749 1.0 3.27 749 2.42
3 500 1727 0.567 4.1 979 1,96
Gatling (Sanctum 2) Gatling 2 1 100 56 6.65 1.75 372.4 3.72 2.33
2 210 100 6.65 2.17 665 3.17
3 320 144 6.65 2.6 957.6 2.99
Lightning (Sanctum 2) Lightning 3 1 150 2750 0.2167 1.8 595,8 3.97 1.3 to 2.11
2 375 3706

+1853 for 2nd enemy

0.2167 1.9 803 to 1204.4 2.14 to 3.21
3 600 4662

+2331 for 2nd enemy

+583 for 3rd enemy

0.2167 2.1 1010.1 to 1641.4 1.68 to 2.74
ACP (Sanctum 2) ACP 6 1 180 350 0.4 2.0 140 per enemy 0.78 per enemy 0.7 per enemy
2 430 462 0.567 2.2 261.8 per enemy 0.61 per enemy
3 680 575 1.0 2.3 575 per enemy 0.85 per enemy
Violator (Sanctum 2) Violator 10 1 200 3500 0.1 8.0 350 1.75 1.0
2 500 6600 0.1 10.3 660 1.32
3 800 9600 0.1 12.6 960 1.2
Rocket (Sanctum 2) Rocket 11 1 140 600 0.133 4.0 80 area 0.57 area 0.8 area
2 305 798 x 2 0.167 5.1 266 area 0.87 area
3 470 996 x 3 0.167 6.86 498 area 1.06 area
Scatter Laser (Sanctum 2) Scatter Laser 13 1 120 147 2.5 2.5 367.5 3.06 0.67
2 260 211 2.85 3.0 601.35 2.31
3 400 290 3.3167 3.5 961.83 2.4
Focus (Sanctum 2) Focus 15 1 150 100 to 500 2.0 4.0 200 to 1000 1.33 to 6.67 1.0 to 5.0
2 375 212 to 1060 2.2167 4.0 470 to 2350 1.25 to 6.27
3 600 325 to 1625 2.5 4.0 813 to 4063 1.35 to 6.77
Makeshift Cannon (Sanctum 2) Makeshift Cannon
(Ruins of Brightholme DLC)
21 1 150 275 1.65 2.5 ≈340 area ≈2.27 area ≈1.36 area
2 310 475 1.65 2.7 ≈588 area ≈1.9 area
3 480 687 1.65 2.9 ≈850 area ≈1.77 area
Friendship Laser (Sanctum 2) Friendship Laser
(The Pursuit DLC)
28 1 125 400 1.0 2.0 400 3.2 2.2
2 270 690 1.0 2.5 690 2.56
3 430 1010 1.0 3.0 1010 2.35
Anti-Air (Sanctum 2) Anti-Air
(The Last Stand DLC)
32 1 100 400 x 2 0.67 5.0 533.33 area 5.33 area 19.2 area
2 200 700 x 4 0.67 6.3 1866.67 area 9.33 area
3 300 1000 x 6 0.8 9.6 4800 area 16.0 area
Tower Required Player Rank Tower Rank Total Cost Damage per Shot Shots per Second Range
(blocks)
Damage per Second* DPS per Resource* Overcharge DPSPR*
Tower Required Player Rank Tower Rank Total Cost Range
(blocks)
Spawn Interval
(seconds)
Drone Duration
(seconds)
Total Damage
(per Drone)
Damage per Second* DPS per Resource* Overcharge
DPSPR*
Drone (Sanctum 2) Drone 9 1 140 1.8 5.0 15.0 3000 200/400/600 per 1/2/3 enemies 1.43/2.86/4.29 per 1/2/3 enemies 1.33/2,67/4 per 1/2/3 enemies
2 350 8000 533/1066/1600 per 1/2/3 enemies 1.52/3.05/4.57 per 1/2/3 enemies
3 560 13000 867/1733/2600 per 1/2/3 enemies 1.55/3.05/4.64 per 1/2/3 enemies
Tower Required Player Rank Tower Rank Total Cost Range
(blocks)
Fire Interval
(seconds)
Laser Duration
(seconds)
Damage per Hit Damage Interval
(seconds)
Damage per Second* DPS per Resource* Overcharge
DPSPR*
Orbital Strike Relay (Sanctum 2) Orbital Strike Relay
(The Last Stand DLC)
35 1 300 4.0 20.0 5.0 1500 0.5 600/3000 per enemy

(overall/during strikes)

2/10 per enemy (overall/during strikes) 1.6/6.4 per enemy (overall/during strikes)
2 650 4.91 20.0 3005 1202/6010 per enemy

(overall/during strikes)

1.85/9.25 per enemy (overall/during strikes)
3 1000 5.82 15.0 4510 2255/9020 per enemy

(overall/during strikes)

2.26/9.02 per enemy (overall/during strikes)


Tower Required Player Rank Tower

Rank

Total

Cost

Mines

Dispensed
(per Wave)

Mine Damage Explosion Range
(blocks)
AR-Mine Dispenser (Sanctum 2) AR-Mine Dispenser 5 1 100 1 7500 1.33
2 250 2 9500 1.66
3 400 3 11500 2.00


Tower Required Player Rank Tower Rank Total Cost Mines Dispensed
(per Wave)
Initial Mine Damage Attachment Range
(blocks)
Attachment Duration
(seconds)
Rupture Mine Dispenser (Sanctum 2) Rupture Mine Dispenser
(Ruins of Brightholme DLC)
22 1 100 2 100 1.33 8.0
2 250 4 155
3 400 6 210

* The raw Damage per second (attack speed x damage) & DPS per resource above take into account just a few things, but ignore many factors, that also have important impact, like:

  • the range impact (more range generally means more damage).
    • Along with the displayed value, it can be seen if the player targets the tower(s) out-of-wave and looks at the map/minimap or at the spherical range that shows on the field - it shows its radius of action;
  • the enemy vulnerability, including the partial invulnerability of the Hoverers, Bobble heads & Fiskeplaske and the fact that some armoured enemies like Armoured heavies & Super heavies & Screamer matriarchs will reduce/negate the DPS (except the DPS of the Drones).
  • the towers, that use projectiles, meet random obstructions like walls, rocks, other towers, etc, even sometimes bases - these all are technically also related to the range, since anything that blocks a tower's sight can serve as a range decrease and therefore lower damage dealt. The ACP is a non-projectile tower and is clearly an exception of this since it acts all the time it has a ground lume in range, but if its reach goes into areas, where no enemies pass by, the range utility also is partially/fully reduced. Talking in general, the projectile-using towers are the Scatter lasers & the towers with targeting system.
  • the inabilities of the ACP & Orbital strike relay to target & damage air enemies and the Anti-air to target ground ones.


Support Towers[ | ]


Tower Required Player Rank Tower Rank Total Cost Slow Effect Range
(blocks)
Shots per Second
Kairos (Sanctum 2) Kairos 7 1 120 13.0% 2.5 0.25
2 300 24.7% 3.0
3 480 34.8% 3.4
Tower Required Player Rank Tower Rank Total Cost Slow Effect Field Range
(blocks)
Fields Dispensed
Slow Field Dispenser (Sanctum 2) Slow Field Dispenser
(Road to Elysion DLC)
16 1 120 14.0% 0.5 1
2 290 26.8% 0.6 2
3 500 40.1% 0.7 3
Tower Required Player Rank Tower Rank Total Cost Damage Increase Effect Range
(blocks)
Amp Spire (Sanctum 2) AMP Spire 12 1 120 13.0% 1.8
2 310 22.5%
3 500 32.0% 2.8
Tower Required Player Rank Tower Rank Total Cost Range Increase Effect Range
(blocks)
Range Spire (Sanctum 2) Range Spire
(Road to Elysion DLC)
19 1 120 15.0% 1.7
2 280 25.4%
3 480 38.4% 2.7
Tower Required Player Rank Tower Rank Total Cost Mind Control Duration
(seconds)
Shots per Second Range
(blocks)
Mind Control Spire (Sanctum 2) Mind Control Spire
(The Pursuit DLC)
30 1 220 2.0 0.1 2.0
2 440 3.3 0,0833 2.3
3 670 4.9 0,0833 2.7


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