We have begun migration of most wikis to our new host, Amazon Web Services. All but the top 100 wikis are in read-only mode until the migration is complete. Estimated completion: TBD -- Update: Fri 10/20 11pm UTC - We have encountered some unexpected issues. Our staff is working around the clock to complete this process as quickly as possible. Thank you for your patience.

The Labyrinth

From Sanctum Wiki
Jump to: navigation, search
Error creating thumbnail: Unable to save thumbnail to destination
Map Name
The Labyrinth
Region Stage Number
Swamp << 4 - 2 >>
Waves
7
Starting Resources Resources per Wave Total Resources
200 200 1400
Tower Bases in Field Starting Tower Bases Total Tower Bases
0 2 14

General Strategies[edit | edit source]

  • This is one of the easier maps to win on 5 Feats of Strength, since there are few enemies, and only 7 waves.
  • Given the tall obstacles, your Towers have very short lines of sight.
  • Maximize the maze length, and depend on your Drone Launcher to seek enemies, even through walls.

Best Loadout[edit | edit source]

Sweet Autumn #1[edit | edit source]

5 Feats of Strength + 0 damage to Core + 0 damage to self

Character

Sweet Autumn is a generally good character, thanks to her + 24% damage through burning. There aren't enough tough enemies to benefit from prolonged hits (rules out Skye), weakspot spots aren't reliable (rules out SiMo), Hoverers rule out Haigen, and TSYGAN is bad for about everything.

Weapons

  1. Drone Launcher: Great against Hoverer and the final boss Walker Patriarch.
  2. REX or Voltaic Hand Cannon: You want something to get rid of strays, especially for the final wave, when 25 Walker Pups run amok after the boss destroys your maze. So either use a target-seeking weapon like the Voltaic Hand Cannon's Secondary Fire, or use an Area of Effect weapon like the REX.

Perks

  1. Tactical Juxtaposition: Makes the Drone Launcher fire more shots more quickly.
  2. Upper Class: +50% damage when you're standing high. There are many many platforms to stand on. Stand near the center of the map, if you can, to minimize the distance your projectiles have to travel. If you can't reach a satisfactory height, you can always pick Skye Autumn for her double jump, but Sweet Autumn has nice legs -- I mean, nice jump height -- herself.
  3. Steady Aim: Why not throw in another +50% damage boost when standing still? You'll be standing on the same platform.

Avoid wasting your perks on:

  • Core Protection perks, since you can win this without any damage to the Cores on 5 Feats of Strength using enough damage boosts to yourself.
  • Tower boosting perks, since they aren't going to hit much.
  • Slowing/distracting perks, since the maze is long enough to defeat all enemies before they're close to either Core.


Walkthrough[edit | edit source]

Wave 1[edit | edit source]

Starting Resources

  • 200 Resources
  • 3 Tower Bases

Enemies

Reward

  • 200 Resources
  • 2 Tower Bases


Wave 2[edit | edit source]

Enemies

Build Strategy

  • Set your towers to LEAST HEALTH so they don't waste their shots on the Bobble Head.

Reward

  • 200 Resources
  • 2 Tower Bases


Wave 3[edit | edit source]

Enemies

Building Strategy

  • Build a single Anti-Air Tower, and upgrade it to at least Level 2. You could fork out another 100 Resources for Level 3, but I find the Spitflies only spawn one at a time, so a single Level 2 tower is enough to shoot them down.

Reward

  • 200 Resources
  • 2 Tower Bases


Wave 4[edit | edit source]

Enemies


Reward

  • 200 Resources
  • 2 Tower Bases


Wave 5[edit | edit source]

Enemies


Reward

  • 200 Resources
  • 2 Tower Bases


Wave 6[edit | edit source]

Enemies

Reward

  • 200 Resources
  • 2 Tower Bases


Wave 7[edit | edit source]

Enemies


Reward

  • 200 Resources
  • 2 Tower Bases