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Tactical Juxtaposition
Tactical Juxtaposition

Overview[ | ]

  • Slow Weapons:
    • Doubled firing rate. (200%)
    • Doubled magazine size. (200%)
    • Base damage 0.6x its original strength. (60%)
  • Fast Weapons:
    • Halved firing rate. (50%)
    • Halved magazine size. (50%)
    • Base damage 2.5x its original strength. (250%)
  • Unlocked at Rank 11.


Related achievements[ | ]


Notes & tactics[ | ]

  • Fast are 8 weapons - the Shotgun and the 7 with clip size between 12 and 80 - Assault Rifle, ETK-Tesla Prototype, Sub Mini-Gun, Gatling Laser, Nailgun, Circle Saw & Grenade Launcher.
  • Slow are the other 8 weapons and all of them have clip size between 3 and 6: REX, Sniper Rifle, Ballista, Voltaic Hand Cannon, Battle Rifle, Drone Launcher, Plasma Rifle & Smatter Band.
  • Weapons seem to be deemed "fast" or "slow" based on possible hits per second in the primary fire rather than their actual firing speed - the Shotgun appears to be in the fast weapons group due to the numerous (9x) pellets fired per shot.
  • This perk alters base damage. Thus, its bonus multiplies with other types of bonus damage like Hip fire, Spray 'N pray, Skye's bonus damage, etc.
  • Tactical Juxtaposition does not affect a weapon's critical damage, only the base damage. For example, the Sniper rifle will have a base damage of 720 damage, but it will still do 1560 extra damage on a weak spot hit for a total of 2280.
  • The overall damage gain is generally +20% if used on slow weapons, and +25% if used on fast ones.
  • Alone by itself, the damage gain of this perk finds use mainly in the Campagn & Easy modes. In Survival this gain tends to lose its impact over time, due to the increasing health of the enemies. However, the perk still can find use in some ways:
    • If used on slow weapons, this makes them faster and the bigger fire rate can render Soakers more vulnerable with a bigger speed, thus helping the towers vs them.
    • If used along with 1-2 of the perks Slowing rounds, Synergy, Exposure rounds & Adrenaline rush (with slow weapons, that are turned into fast with the perk), this applies more frequent debuffs to enemies/buffs to self.
    • If used along with the Concussion rounds perk for weakspot hits with 2500+ damage, it is also viable, although then there might be a need of turning fast weapon(s) into slow to overcome the damage threshold.


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