Sanctum Wiki
Register
Advertisement
Slowing Rounds
Slowing Rounds

Overview[ | ]

  • Enemies damaged by you are slowed by 20% for 2.5 seconds.
  • Does not stack with itself when picked by other players or with other slowing effects.


Notes & tactics[ | ]

  • Any Characters, Weapons, or Perks that allow you to do additional damage over time indirectly increases the duration of 1 Slowing Round shot.
  • Sweet's Passive Ability 'Incendiary Rounds' grants additional 24% weapon damage bonus over 6 seconds, thus indirectly increasing the duration of 1 Slowing Round shot to 8.5 seconds.
  • Sub Mini-Gun's secondary fire, Ballista's secondary fire, Gatling Laser's primary fire, Circle Saw's secondary fire & Drone Launcher's primary fire synergize well with Slowing Rounds.
  • Electrical Outburst, Desperate Measures & Biological Warfare synergize well with Slowing Rounds.
  • If there are strong slowing effects in all or most zones, where enemies are attacked, it might lose its usefulness, since enemies then are already slowed.
  • This perk finds good use in all game modes, including Survival, although it might not be as useful in longer games if there are heavily slowed zones, being a product of combining Slow fields & Range spire +/- overcharges.
Advertisement