|Primary Weapon:||Assault Rifle|
Abilities[edit | edit source]
- Skye deals 2% more damage for each hit on the enemy, up to a maximum of 50 stacks. Each stack of this ability lasts for 5 seconds. (Hits that deal 0 damage do not count)
- She can also double jump.
Biography[edit | edit source]
Skye Autumn, the elite soldier and over the top confident badass of Sanctum 1. Assault Rifle in hand and a wry smile on her lips she is known as the one who single-handedly defended the Cores from massive hordes of the bioluminescent alien creatures known as Lumes.
Growing up as the army brat daughter to one of the first Core Guardians on LOEK III, she was always meant to follow that same path. Seeing her father being celebrated as a hero of the people in Elysion One inspired her to give everything and more during her training. Brought up in the sheltered environment of the Elysion Research Facility, she spent all her time perfecting her skills. She cared for nothing except becoming the top ranked prospect in Guardian training. She succeeded. However, right before her graduation, her father was injured during a mission later known as "The Renfield Incident". He died shortly after. Skye’s reaction was violent and she quickly turned from being the perfect student into a merciless, patronizing ass towards people below her skill-level. She also showed little or no respect for authority which could have resulted in having her Core Guardian status removed if not for the fact that she had such raw talent in battle. Her bad attitude is simply tolerated as long as she keeps killing off Lumes for the sake of Elysion One. Skye lives for the adrenaline rush of the perfect kill and enjoys battle as if it was all a game to her. The rumors say that her crazed laugh after a successful mission even makes her commanders feel uneasy. Skye herself is very well aware of her bad reputation and makes no attempt to improve it. Why would she?
Development[edit | edit source]
|“||The game takes place a few years after Sanctum so it felt natural to upgrade Skye a bit. She's grown older, more battle hardened and scarred. We went through a whole bunch of ideas for her outfit and hair. It felt important to keep the essence of Skye as this streamlined, quick but brutal badass. When designing game characters, even in fantasy or sci-fi settings I like to gather inspiration from a lot of different sources instead of just looking at other games or movies within those genres. I spent a lot of time gathering references from street fashion, haute couture as well as functional military gear. Skye decided to shave half her hair off after she got hit across the head by a really annoying lume. It died horribly of course, but left a nasty scar on the side of Skye's head. Her old headband was replaced by an earpiece connected to the rest of her tech which has all been slimmed down to give her a more agile appearance. To enhance her authority I designed shoulder armor with strong hard edges as well as marks of her status. In Sanctum 2, she has been promoted to the highest ranked Core Guardian. The correctness of the uniform is supposed to stand in contrast to the raw attitude of her scars and wild hair. The art direction for Sanctum 2 aims to be sharp, crisp and clean. We amped up the whiteness of Elysion One and its technology and added darker areas as well as more variety in materials. Skye's blue jumpsuit got an upgrade with black(er) and a richer shade of dark turquoise. If she ever gets bored in-between fights, she sometimes occupies herself with carving her kill-count into her armor—only counting the really big enemies of course. If she included every pathetic little runner she massacred, she'd have no time left to actually keep killing!||„|
|~ Emmy "enmi" Wahlbäck, Coffee Stain Studios Concept Artist|