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Rocket (Sanctum 2).png
Rank 1 Rank 2 Rank 3
Total Cost 140 305 470
Damage per Shot 600 798 * 2 996 * 3
Shots per Second 0.1 0.2 0.2
Range 4.0 5.1 6.9
Damage per Second 80 per enemy 266 per enemy 498 per enemy
DPS per Resource 0.6 per enemy 0.9 per enemy 1.1 per enemy

Gameplay Notes[edit | edit source]

  • A new rocket tube is acquired on each rank up. Therefore, the damage value displayed in the game for rank 2 should be multiplied by two, and the value displayed for rank 3 should be multiplied by 3 (these calculations have already been done in the chart above). This makes the Rocket leap in damage output for each rank up, so it is recommended to get the tower to rank 3 as soon as possible.
  • The rockets deal damage in an area, making it fantastic against large groups of enemies.
  • Rockets are launched upward before homing in on the target. This makes this tower useful for attacking over obstacles, but rather weak in enclosed or partially obstructed areas.
  • Rockets, due to their arcing projectiles can OCCASIONALLY deal damage to Bobbleheads. This will almost never kill them, but the tower will keep trying to hit it, and the explosion radius will often stop ground-clearing. Due to this, when there are bobbleheads, it is recommended to set them to "Least Health" or "Most Health" depending on the scenario.