Map Name | ||
---|---|---|
Power Relay | ||
Region | Stage Number | |
Brightholme | << 6 - 3 >> | |
Waves | ||
10 | ||
Starting Resources | Resources per Wave | Total Resources |
500 | 350 | 3650 |
Tower Bases in Field | Starting Tower Bases | Total Tower Bases |
0 | 20 | 105 |
Overview[ | ]
- There are time limits before waves 3 & 6, one minute each
- The map starts with 500 resources for the player(s). After each wave the resource reward is 350.
- The bases given are:
- 20 at the start & after wave 1
- 15 after waves 2 & 3
- 10 after waves 4 & 5
- 5 after waves 6 to 8, for a total of 105 (no bases are given after wave 9)
- This is one of the four maps in the game, that have two cores to defend, the other ones being Cliff lodge, Abandoned lab & The labyrinth
- In Power relay there are 6 fighting Explorer conscripts, that will aid the player vs the lumes
- There are 7 traps, where passing lumes will take high damage if the trap is ready (recharged) - 3 on the ground and 4 on the mini-fortifications.
- The map has 5 mines - two level 1 AR mines & 3 orange mines (links in Youtube & Steam: [1], [2]). The orange mines are technically level 2 AR mines (9500 damage per mine)
Enemies[ | ]
Wave 1[ | ]
North | East |
---|---|
20 x Runner | |
5 x Infected Explorer |
Wave 2[ | ]
North | East |
---|---|
12 x Infected Explorer |
Wave 3 (1:00 Time Limit)[ | ]
North | East |
---|---|
6 x Jumper | 6 x Walker Explorer |
10 x Brood Mother | 6 x Screamer |
Wave 4[ | ]
North | East |
---|---|
3 x Bobble Head | 9 x Jumper |
Wave 5[ | ]
North | East |
---|---|
3 x Soaker | 5 x Jumper |
7 x Infected Explorer | 8 x Walker |
4 x Hoverer | 1 x Bobble Head |
Wave 6 (1:00 Time Limit)[ | ]
North | East |
---|---|
7 x Screamer Matriarch | 2 x Walker Warrior |
10 x Walker | 8 x Infected Explorer |
3 x Armoured Heavy |
Wave 7[ | ]
North | East |
---|---|
15 x Snorker | 12 x Infected Explorer |
12 x Infected Explorer | 6 x Jumper |
Wave 8[ | ]
North | East |
---|---|
8 x Screamer Matriarch | 7 x Hoverer |
12 x Jumper | 60 x Runner |
Wave 9[ | ]
North | East |
---|---|
10 x Rhino | 3 x Armoured Heavy |
24 x Brood Mother | 13 x Infected Explorer |
5 x Bobble Head | 3 x Hoverer |
Wave 10[ | ]
North | East |
---|---|
8 x Jumper | 16 x Walker Warrior |
20 x Rhino | 20 x Infected Explorer |
27 x Walker | 8 x Jumper |
Notes & tactics[ | ]
- Out of all maps with Jumpers, here they tend to make the most possible trouble. While putting towers on bases can also stop them, creating dual-base walls in parts of the maze is highly recommended, especially on high difficulties.
- It is good to utilize the traps via building the maze in a way, that forces enemies to pass through them.
- The ACP and the Lightnings are good towers for this map.
Video playthroughs with links, towers, modes & results[ | ]
- [link] - with ACP, Drone tower, Range spire & Slow fields; 5 Feats of strength; undamaged cores
- [link] - with ACP, 2 Lightnings, Range spire & Amp; 5 Feats of strength; undamaged cores
- [link] - with 11 Lightnings; 5 Feats of strength; undamaged cores
- [link] - with 4 ACPs, Amp & Kairos; 5 Feats of strength; undamaged cores