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There are 26 different lumes. 17 of them are from the base game, while the other 9 - from the DLCs. 17 of the lumes can damage not only the core, but also the player and non-player friendly AI one way or another, although some of them are generally inaggressive, while 7 can damage only the core, and two are support-only lumes, that don't do damage (the Mutators and Healers).

* The column "Health" provides the base health of the lumes and is in action for the solo play in regular Campaign mode, but changes in the random difficulties, modes and numbers of players. For further reading on how exactly the total health in any given setting is determined, see Health or the general notes below the tables.

Base Game Enemies
Enemy Health* Armour Movement Speed
Runner
Runner 600 0 Fast
Walker Pup
Walker Pup 1250 0 Medium
Brood Mother
Brood Mother 1400 0 Fast
Snorker
Snorker 1500 0 Fast
Bobble Head
Bobble Head 3000 0 (weakspot)

Infinite (non-weakspot)

Slow
Spitfly
Spitfly 4000 0 Slow
Screamer
Screamer 5000 0 Medium
Walker
Walker 5000 0 Medium
Rhino
Rhino 7000 20 (non-weakspot)

10 (weakspot)

Fast (when charging)

Slow (when turning)

Hoverer
Hoverer 7500 0 (the back)

Infinite (the front)

Slow
Screamer Matriarch
Screamer Matriarch 12000 75 (non-weakspot)

37 (weakspot)

Medium
Walker Warrior
Walker Warrior 15000 20 (non-weakspot)

10 (weakspot)

Medium
Armoured Heavy
Armoured Heavy 30000 300 (non-weakspot)

150 (weakspot)

Very Slow
Soaker
Soaker 150000 0 Slow
Boss Enemies
Enemy Health* Armour Movement Speed
Base Game
Hoverer Queen
Hoverer Queen 60000 0 (the back)

Infinite (the front)

Medium
Walker Patriarch
Walker Patriarch 70000 20 (non-weakspot)

10 (weakspot)

Slow
Super Heavy
Super Heavy 80000 450 (non-weakspot)

45 (weakspot)

Very Slow
Road to Elysion DLC
Fiskeplaske
Fiskeplaske 80000 0 (weakspot)

Infinite (non-weakspot)

Very Slow
DLC Enemies
Enemy Health* Armor Movement Speed
Road to Elysion
Healer
Healer 7500 0 Medium
Mutator
Mutator 7500 0 Fast
Ruins of Brightholme
Jumper
Jumper 4000 0 Medium
Infected Explorer
Infected Explorer 5000 0 (when walking)

50 (when crawling, non-weakspot)

25 (when crawling, weakspot)

Medium (when

walking);

Slow (when

crawling)

The Pursuit
Bliskeblaske
Bliskeblaske 4000 0 (usual state)

750 (defensive state)

Very Slow
Heavy Pup
Heavy Pup 5000 300 (non-weakspot)

150 (weakspot)

Slow
The Last Stand
Spore Pod
Spore Pod 5000 0 Medium
Spore Keeper
Spore Keeper 20000 20 (non-weakspot)

10 (weakspot)

Slow

* The Max Health of the lumes generally changes in these ways:

  • Every extra player adds up to +125% more health of the lumes, depending on when he's joined, for up to 475% lume health in 4-player coop if all players together play the map from the beginning;
  • The Titan Slayer feat adds 50% more health of the lumes;
  • In Easy mode lumes have only 50% of their base health;
  • The "+", granted by Mutators and after the first loop of waves in Survival mode gives 100% more health to the lume(s) per plus and in Survival the health amount also increases gradually after the 1st loop;
  • The first Walker Warrior in the game, that appears in the Introduction map, has 50% if his base health (i.e. 7500).

If two or more health-changing factors are in action, they stack multiplicatively, e.g. in a 2-player coop with the Titan slayer perk enabled, a Walker would have 2,25 x 1,5 x 5000 = 16875 Health.

A lume cannot have more than 2 147 483 647 maximum health (=2^31 - 1). Clearly, the first lumes that can be seen with this peak are Soakers in Survival mode.

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