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Dicey Shootin'
Dicey Shootin'

Overview[ | ]

  • Each shot fired has a 50% chance to missfire, dealing no damage. Successful shots deal 250% damage.
  • Unlocked at Rank 42 for players, who have The Last Stand DLC.
  • The missfire roll is performed for each instance of damage the player causes, not per shot. Therefore, it is likely that an Area of Effect weapon will damage some enemies and not others within each explosion.
  • The bonus damage is dealt as +150%, stacking additively with other bonuses. Misfires will always deal 0 damage.
  • Despite of the initial hits of some weapons not doing damage, they still would apply damage over time (DoT), if there is such. This means that the poison of the SMG's secondary fire, the Circle Saw's bleeding DoT of the secondary fire, the Gatling Laser's DoT that follows the primary fire and Sweet's burn would apply even if the "injecting" shots don't deal damage to the affected lumes.


Notes & tactics[ | ]

  • Potentially effective against armoured targets, since misfires can't be weakened futher by armour and bonus hits are less affected overall by armour.
  • In the case of single target damage, the inconsistency created by this perk will be least pronounced with high rate of fire weapons. With any weapon, the inconsistency loses relevance as the HP of the target increases, similar to optimal Focus damage targeting.
  • Alone by itself, this perk finds use mainly in the Campaign & Easy modes, since in Survival it tends to lose impact over time, due to the increasing health of the enemies.
    • However, if used along with the Concussion rounds perk for 2500+ damage weakspot hits, it still can find some more usage in Survival. In this mode it could also be used to penetrate the armor of some lumes in order to apply debuffs such as Synergy, Exposure rounds & Slowing rounds.


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