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Weapon Damage Calculation[ | ]

Normal Weapon Damage[ | ]

[ Weapon Damage * ( 1 + ∑ Weapon Damage Modifiers ) ] - Armor = Actual Damage

Weakspot Weapon Damage[ | ]

[ Weapon Damage * ( 1 + ∑ Weapon Damage Modifiers + ∑ Weakspot Damage Modifiers + Weapon Weakspot Modifier ) ] - Armor * 0.5 = Actual Damage

Tactical Juxtaposition[ | ]

Normal Damage with Tactical Juxtaposition[ | ]

[ Weapon Damage * ( 1 + ∑ Weapon Damage Modifiers ) * ( 0.6 OR 2.5 ) ] - Armor = Actual Damage

Weakspot Damage with Tactical Juxtaposition[ | ]

[ Weapon Damage * Weapon Weakspot Modifier + Weapon Damage * ( 1 + ∑ Weapon Damage Modifiers + ∑ Weakspot Damage Modifiers ) * ( 0.6 OR 2.5 ) ] - Armor * 0.5 = Actual Damage

Tower Damage Calculation[ | ]

[ Tower Damage * ( 1 + ∑ Tower Damage Modifiers ) ] - Armor = Actual Damage

Synergy is the only effect that multiplies with the tower damage modifier factor in the entire game. It still needs to be tested whether this x1.3 multiplier applies before or after Armor, which is why it's not yet inserted into the formula.

Friendship Laser[ | ]

[ Tower Damage * ( 1 + ∑ Tower Damage Modifiers ) + ( ∑ Linked Friendship Laser Damage / 2 ) ] - Armor = Actual Damage

Other Damage Calculations[ | ]

Sweet Autumn Incendiary Rounds Passive[ | ]

Shot Damage * 0.04 = Damage per Tick

Armor Shredder[ | ]

Normal Armor[ | ]

Shot Damage - Armor + Armor = Actual Damage

Weakspot Armor Reduction[ | ]

Shot Damage - Armor * 0.5 + Armor = Actual Damage

Because of this Weakspot hits deal half of the enemy armor as bonus damage.

Modifiers[ | ]

Weapon Damage Modifiers[ | ]

Name Modifier
Skye Autumn Sadist Passive 0.02 * ( Number of Stacks )
Haigen Hawkins Brawler Passive 0.35
TSYGAN Underdog Passive 0.25 * ( Magazine Size ) / ( Shot Cost )
Hidden Weapon Switch Bonus 0.15
Hollowpoint Rounds 1.00
Hip Fire 0.40
Phoenix 0.25
Against All Odds 0.00 to 0.60
Exposure Rounds 0.15
Penetrator Rounds 1.00
Consuming Rage 0.00 to 0.50
Core Guardian 0.00 to 0.50
Trickster 0.10
Fast Hands 0.35
Long Range Superiority 0.00 to 0.50
Parthian Tactics 0.30
Bloodletter 1.00
Collateral Damage 0.20
Tech Junkie 0.40
Steady Aim 0.00 to 0.50
Spray 'N Pray 0.40
Upper Class 0.00 to 0.75

Weakspot Damage Modifiers[ | ]

Name Modifier
SiMo Steady Grip Passive 0.30 to 2.50
Marksman 0.45
Warming Up 0.00 to 1.20

Weapon Weakspot Modifier[ | ]

Individual for each Weapon and Fire Mode. It can be found on the Weapons page.

Tower Damage Modifiers[ | ]

Name Modifier
AMP Spire ( Damage Increase Percentage ) * 0.01
Exposure Rounds 0.15
Engineer 0.25
Core-Tower Synergy 0.0 to 0.6
Tinkerer 0.30
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