Normal Weapon Damage [ | ]
[ Weapon Damage * ( 1 + ∑ Weapon Damage Modifiers ) ] - Armor = Actual Damage
Weakspot Weapon Damage [ | ]
[ Weapon Damage * ( 1 + ∑ Weapon Damage Modifiers + ∑ Weakspot Damage Modifiers + Weapon Weakspot Modifier ) ] - Armor * 0.5 = Actual Damage
Normal Damage with Tactical Juxtaposition [ | ]
[ Weapon Damage * ( 1 + ∑ Weapon Damage Modifiers ) * ( 0.6 OR 2.5 ) ] - Armor = Actual Damage
Weakspot Damage with Tactical Juxtaposition [ | ]
[ Weapon Damage * Weapon Weakspot Modifier + Weapon Damage * ( 1 + ∑ Weapon Damage Modifiers + ∑ Weakspot Damage Modifiers ) * ( 0.6 OR 2.5 ) ] - Armor * 0.5 = Actual Damage
[ Tower Damage * ( 1 + ∑ Tower Damage Modifiers ) ] - Armor = Actual Damage
Synergy is the only effect that multiplies with the tower damage modifier factor in the entire game. It still needs to be tested whether this x1.3 multiplier applies before or after Armor, which is why it's not yet inserted into the formula.
[ Tower Damage * ( 1 + ∑ Tower Damage Modifiers ) + ( ∑ Linked Friendship Laser Damage / 2 ) ] - Armor = Actual Damage
Other Damage Calculations [ | ]
Sweet Autumn Incendiary Rounds Passive[ | ]
Shot Damage * 0.04 = Damage per Tick
Normal Armor [ | ]
Shot Damage - Armor + Armor = Actual Damage
Weakspot Armor Reduction [ | ]
Shot Damage - Armor * 0.5 + Armor = Actual Damage
Because of this Weakspot hits deal half of the enemy armor as bonus damage.
Modifiers [ | ]
Weapon Damage Modifiers [ | ]
Weakspot Damage Modifiers [ | ]
Individual for each Weapon and Fire Mode. It can be found on the Weapons page.
Tower Damage Modifiers [ | ]