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Armor Shredder
Armor Shredder

Overview[ | ]

  • Your shots ignore enemy armour.
  • Unlocked at rank 35 for players, who have The Pursuit DLC.
  • Weapon damage will ignore damage reduction. However, if the enemy has infinite armour, weapon damage will still be unable to penetrate (e.g. weapon damage on an Armoured Heavy will ignore the 300 damage reduction from its armoured body and the 150 of the weakspot, but weapon damage on a Hoverer or the body of a Bobble Head will still be completely negated).
  • When hitting the weakspots of armoured lumes, not only the weakspot's innate armour will be ignored, but will be dealt as a bonus weakspot damage - this way an Armoured Heavy, hit on the weakspot would suffer 150 extra damage and a Walker Warrior - 10 extra dmg. This is in action per hit, regardless of the used weapon.


Notes & tactics[ | ]

  • Armour Shredder allows certain weapons with low damage per shot/tick like some rapid ones such as the SMG to retain their effectiveness, since armour can diminish their damage considerably or even negate it completely at times.
  • This perk is overall good vs some enemies that have excessive amounts of armour like:
  • It is among the good perks for the 4 maps in Outskirts (The pursuit DLC), since lumes there have plenty of armour.
  • It has no impact on the Drone launcher's primary fire, since it ignores armour by itself, although it affects the secondary fire.
  • Alone by itself, this perk finds use mainly in the Campaign & Easy modes, since in Survival it tends to lose impact over time, due to the increasing health of the enemies. Despite of this, in Survival it can can find use as a tool for application of Synergy, Exposure rounds & Slowing rounds, since only damaging shots can apply those (Sweet's burn cannot). Also situationally for Concussion rounds, since the weakspot damage against armoured lumes becomes higher (although that of semi-invulnerable lumes like Bobble Heads is unchanged).



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