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Arc
Map Name
Arc
Region Stage Number
Arc Islands << 8 - 2 >>
Waves
10
Starting Resources Resources per Wave Total Resources
300 300 3000
Tower Bases in Field Starting Tower Bases Total Tower Bases
- 10 44

Overview[ | ]

  • Arc is the second map of the Arc Islands.
  • It features two brand new remixes for build phase and combat phase, though they're not included in the official soundtrack.
  • There are time limits before waves 4 & 8, 1 minute each
  • This map contains more various types of lumes encountered in previous locations than ever.
  • There are 4 Simo Units - 2 beside the core & 2 at each short path. They are same as the ones from Roboticist. If killed, they respawn at the next building phase.
  • A Rolfinator can be found at the east.
  • The bases given are:
    • 10 in the beginning;
    • 9 after waves 1 & 2;
    • 5 after waves 3 & 4;
    • 3 after waves 5 & 6, for a total of 44 (after waves 7 to 9 no new bases are received)


Enemies[ | ]

Wave 1[ | ]


Wave 2[ | ]


Wave 3[ | ]


Wave 4 (1:00 Time limit)[ | ]


Wave 5[ | ]


Wave 6[ | ]


Wave 7[ | ]


Wave 8 (1:00 Time limit)[ | ]


Wave 9[ | ]


Wave 10[ | ]


Trivia[ | ]

  • The map has some Easter eggs (link in Youtube: [1])
  • This map is a revised version of a map in the prequel (Sanctum 1).


Notes & tactics[ | ]

  • Due to the variety of enemies, it's suggested to make towers focus on certain types of enemy and players take care of the others, e.g. building solid Anti-air defences to be able to more easily concentrate vs the ground lumes.
  • The Rolfinator is a good tool vs ground enemies, although it is somewhat inacurate and not as good vs flying lumes.
  • The four Simo units can be utilized pretty well as either a bait that to force the aggressive enemies to stop and attack them, or as a last line of defense
  • It is good to have two or three Anti-air towers, or, if using one, to have it boosted by a Range spire and to be ready to use some more weapon action vs the air ones as well.
  • Wave strategies
    • Wave 5 - the 5 Mutators there are top targets. They can also be forced to walk an alternate path, since they cannot attack the core.
    • Wave 6 might happen to give more sweating than usually, since the Matriarchs are durable and might penetrate to the core. Some kiting and the Simo units can help.
    • Wave 9 is usually not too difficult, but care should be taken as falling from the map is relatively easy, so the player should be careful around the Hoverers.


Video playthroughs with links, towers, modes & results[ | ]



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