AR-Mine Dispenser

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AR-Mine Dispenser
AR-Mine Dispenser (Sanctum 2).png
Rank 1 Rank 2 Rank 3
Total Cost 100 250 400
Mines Dispensed
(per Wave)
1 2 3
Mine Damage 7500 9500 11500
Explosion Range 1.3 1.7 2.0

Gameplay Notes[edit | edit source]

  • This tower generates mines, which can be picked up and placed anywhere on the map by the player.
  • If the dispenser is holding no mines at the start of a new build phase, it will generate new ones. Players can utilize this mechanic to amass a large amount of mines for a later, troublesome wave.
  • If a dispenser is deleted, all mines that it generated will also be deleted.

Strategies[edit | edit source]

  • Mines generally do a tremendous amount of damage and can even destroy armored enemies. However, they are single-use only, so it is recommended to only use them on particularly difficult enemies.
  • When detonated, mines can damage a player down to 1 health point.
  • It is recommended to place the mines closer to the end of the maze, as only the few strongest enemies are able to make it past all of the early towers. The player may even want to place mines around the core itself, to ensure that even the strongest enemies are destroyed.
  • The Walker Patriarch, generally considered one of the most dangerous enemies due to its ability to destroy tower bases, can be countered by placing mines on top of the bases. This way, no other enemy can trigger the detonation.
  • This tower functions in a similar fashion to the Slow Field Dispenser, although the Slow Field Dispenser only generates slow fields when built rather than new fields on each new build phase.
  • Placing a Mine Dispenser within the range of a Range Spire will increase the blast radius of the mines, making them effective at taking down crowds.
  • Mines are set off by and are able to damage Hoverers and the Hoverer Queen.

Trivia[edit | edit source]

  • The AR-Mine Dispenser is named after Armin Ibrisagic, a Coffee Stain Studios employee.[1]

References[edit | edit source]