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Gameplay Notes

  • New perks are unlocked at certain ranks.
  • New perk slots are unlocked at ranks 4, 8, and 12, giving a maximum total of 3 perk slots.

Perks

Base Game Perks
Perk Required Player Rank Description
Hollowpoint Rounds Hollowpoint Rounds 4 One in every 3 hits deal 100% of weapon damage as bonus damage.
Static Discharge Static Discharge 4 Adds a lightning bounce to your shot that deals 50% of weapon damage to another close enemy.

0.25 seconds cooldown.
Resilient Core Resilient Core 5 Heals the core for 10.0% of its max health after each wave.
Unstable Core Unstable Core 5 Deals 2000 damage to any enemy hitting the core.
Marksman Marksman 6 Increases weakspot damage by 45%.
Hip Fire Hip Fire 6 Increases weapon damage by 40%.

Disables weakspot hits.
Corpse Explosion Corpse Explosion 7 When you kill an enemy it explodes. The damage dealt is 25% of its base health.
Phoenix Phoenix 7 Instant respawn.

Increases damage by 25% for 15 seconds after respawning.
Rymdskor Rymdskor 8 Movement speed is increased by 25%

Gives you the ability to double jump.
Plumber Shoes Plumber Shoes 8 You deal 4000 damage to enemies you land on.

Increases air control.
Overcharge Overcharge 9 Electrical bolts hit enemies close to you for 666 damage once every second.
Against All Odds Against All Odds 10 Your weapon damage is boosted by 10% for each close enemy.

Stacks up to 6 times.
Adrenaline Rush Adrenaline Rush 10 Damaging an enemy gives you a 5% movement speed boost for 7.5 seconds.

Stacks up to 60 times.
Tactical Juxtaposition Tactical Juxtaposition 11 Slow weapons
200% fire rate.
200% ammo.
60% damage.
Fast weapons
50% fire rate.
50% ammo.
250% damage.
Shocking Revelation Shocking Revelation 12 When the core is damaged it releases a shockwave that stuns enemies in a huge area for 3 seconds.

10 seconds cooldown.
Exposure Rounds Exposure Rounds 12 Your shots make enemies take 15% more damage from all sources for 5 seconds.
Slowing Presence Slowing Presence 13 Enemies close to you are slowed by 25%
Engineer Engineer 14 All towers near you gain a 25% damage increase.
Penetrator Rounds Penetrator Rounds 15 Penetrates the target on weakspot hit dealing 200% damage to an enemy behind.
Slowing Rounds Slowing Rounds 16 Slows the target by 20% on hit.

Lasts 2.5 seconds.
Consuming Rage Consuming Rage 17 Increases damage when closer to death.

Maximum 50% damage bonus.
Core-Tower Synergy Core-Tower Synergy 17 Towers do 0.6% more damage per percent of core HP that was lost during previous wave.
Long Range Specialization Long Range Specialization 18 Explosion size is increased the longer your projectiles travel. Maximum 100% explosion size.

Accuracy is increased by 50%
Synergy Synergy 19 Towers do 30% more damage to enemies that you have recently attacked.

Lasts 4.5 seconds.
Core Guardian Core Guardian 20 Increases damage when closer to the core.

The bonus gets bigger the closer you are.

Maximum 50% damage bonus.
DLC Perks
Perk Required Player Rank Description
Road to Elysion
G-2 Companion G-2 Companion 21 Haigen’s hobby project G-2 is a little companion that follows you faithfully and helps you fight stuff.
Trickster Trickster 21 Gives you the ability to dodge by double-tapping in the direction you want.
Increases damage done by 10%.
Tinkerer Tinkerer 22 The last 3 towers you built deals 30% more damage.
Electrical Outburst Electrical Outburst 23 Deals 1000 damage in an area around enemy when you damage it. Enemies that take damage from this will take additional damage over time.
Has a cooldown on 10 seconds.
Fast Hands Fast Hands 24 Switching weapon while reloading gives you a 35% damage boost for 5 seconds.

3 seconds cooldown.
Spiked Armor Spiked Armor 25 Deals 2000 damage to enemies that hit you.
Ruins of Brightholme
Explosive Exchange Explosive Exchange 26 Deals 2500 damage to all nearby enemies when you switch weapons.

3 seconds cooldown.
Thor Module Thor Module 26 Towers emit a shockwave that deal 1250 damage to nearby enemies when it kills an enemy.

1 second cooldown.
Long Range Superiority Long Range Superiority 27 You deal more damage the further you are from an enemy.

Maximum 50% damage bonus.
Parthian Tactics Parthian Tactics 27 Deal 30% more damage and move 10% faster when at full health.
Desperate Measures Desperate Measures 28 Sets enemies around you on fire when you take damage.
Deals 2500 damage over 3 seconds.

2 seconds cooldown.
Bloodletter Bloodletter 29 You deal 100% extra damage for 12 seconds after killing 4 enemies.
Collateral Damage Collateral Damage 30 Killing an enemy causes you to deal 20% more damage for 7.5 seconds.
The Pursuit
Zeus Module Zeus Module 31 Towers deal 1000 extra damage when shooting an enemy.

Only applies to a single random tower, 3 seconds cooldown.
Frightening Visage Frightening Visage 32 Killing an enemy make their buddies think twice before they attack you again.

Thinking twice takes about 5.0 seconds.
Headache Headache 32 Deals 20% of damage dealt in an area around an enemy when you hit its weakspot.

Does not deal damage to the enemy whose weakspot you hit.
Reinforcements Reinforcements 33 Spawns a shield explorer when you kill a ground enemy.

Maximum 5 explorers.

2 seconds cooldown.
Best Friends Forever Best Friends Forever 33 Spawns 8 shield explorers around the core. If they die they respawn at the start of the building phase.
Tech Junkie Tech Junkie 34 You deal 40% more damage when within 2 grid squares of a tower.
Armor Shredder Armor Shredder 35 Your shots ignore enemy armor.
The Last Stand
Roboticist Roboticist 36 Killing an enemy will grant you a disposable SiMo unit.

You can only control one disposable SiMo unit.
Overkill Overkill 37 Killing an enemy with a weakspot hit adds the overkill damage to your next weakspot hit.
Hydra Blood Hydra Blood 38 HP regeneration increased by 100%.

HP regeneration delay decreased by 50%.
Steady Aim Steady Aim 38 Standing still increases damage by 5% every second while standing still.

Max 50% damage increase.
Spray 'N Pray Spray 'N Pray 39 Decreases accuracy.

Increases damage by 40%.
Biological Warfare Biological Warfare 39 Killing an enemy with a weakspot hit leaves a poison cloud that applies a poison DoT to enemies that go through it.

Lasts 5 seconds.

Cooldown 5 seconds.
Upper Class Upper Class 40 Increases damage up to 75% depending on how far above the enemy you are.
Warming Up Warming Up 40 Not hitting an enemy in the weakspot adds 12% to your weakspot multiplier.

Stacks up to 10 times.

Each stack lasts for 15 seconds.
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