Gameplay Notes
- New perks are unlocked at certain ranks.
- New perk slots are unlocked at ranks 4, 8, and 12, giving a maximum total of 3 perk slots.
Perks
Base Game Perks | |||
---|---|---|---|
Perk | Required Player Rank | Description | |
Hollowpoint Rounds | 4 | One in every 3 hits deal 100% of weapon damage as bonus damage. | |
Static Discharge | 4 | Adds a lightning bounce to your shot that deals 50% of weapon damage to another close enemy. 0.25 seconds cooldown. | |
Resilient Core | 5 | Heals the core for 10.0% of its max health after each wave. | |
Unstable Core | 5 | Deals 2000 damage to any enemy hitting the core. | |
Marksman | 6 | Increases weakspot damage by 45%. | |
Hip Fire | 6 | Increases weapon damage by 40%. Disables weakspot hits. | |
Corpse Explosion | 7 | When you kill an enemy it explodes. The damage dealt is 25% of its base health. | |
Phoenix | 7 | Instant respawn. Increases damage by 25% for 15 seconds after respawning. | |
Rymdskor | 8 | Movement speed is increased by 25% Gives you the ability to double jump. | |
Plumber Shoes | 8 | You deal 4000 damage to enemies you land on. Increases air control. | |
Overcharge | 9 | Electrical bolts hit enemies close to you for 666 damage once every second. | |
Against All Odds | 10 | Your weapon damage is boosted by 10% for each close enemy. Stacks up to 6 times. | |
Adrenaline Rush | 10 | Damaging an enemy gives you a 5% movement speed boost for 7.5 seconds. Stacks up to 60 times. | |
Tactical Juxtaposition | 11 | Slow weapons 200% fire rate. 200% ammo. 60% damage. Fast weapons 50% fire rate. 50% ammo. 250% damage. | |
Shocking Revelation | 12 | When the core is damaged it releases a shockwave that stuns enemies in a huge area for 3 seconds. 10 seconds cooldown. | |
Exposure Rounds | 12 | Your shots make enemies take 15% more damage from all sources for 5 seconds. | |
Slowing Presence | 13 | Enemies close to you are slowed by 25% | |
Engineer | 14 | All towers near you gain a 25% damage increase. | |
Penetrator Rounds | 15 | Penetrates the target on weakspot hit dealing 200% damage to an enemy behind. | |
Slowing Rounds | 16 | Slows the target by 20% on hit. Lasts 2.5 seconds. | |
Consuming Rage | 17 | Increases damage when closer to death. Maximum 50% damage bonus. | |
Core-Tower Synergy | 17 | Towers do 0.6% more damage per percent of core HP that was lost during previous wave. | |
Long Range Specialization | 18 | Explosion size is increased the longer your projectiles travel. Maximum 100% explosion size. Accuracy is increased by 50% | |
Synergy | 19 | Towers do 30% more damage to enemies that you have recently attacked. Lasts 4.5 seconds. | |
Core Guardian | 20 | Increases damage when closer to the core. The bonus gets bigger the closer you are. Maximum 50% damage bonus. |
DLC Perks | |||
---|---|---|---|
Perk | Required Player Rank | Description | |
Road to Elysion | |||
G-2 Companion | 21 | Haigen’s hobby project G-2 is a little companion that follows you faithfully and helps you fight stuff. | |
Trickster | 21 | Gives you the ability to dodge by double-tapping in the direction you want. Increases damage done by 10%. | |
Tinkerer | 22 | The last 3 towers you built deals 30% more damage. | |
Electrical Outburst | 23 | Deals 1000 damage in an area around enemy when you damage it. Enemies that take damage from this will take additional damage over time. Has a cooldown on 10 seconds. | |
Fast Hands | 24 | Switching weapon while reloading gives you a 35% damage boost for 5 seconds. 3 seconds cooldown. | |
Spiked Armor | 25 | Deals 2000 damage to enemies that hit you. | |
Ruins of Brightholme | |||
Explosive Exchange | 26 | Deals 2500 damage to all nearby enemies when you switch weapons. 3 seconds cooldown. | |
Thor Module | 26 | Towers emit a shockwave that deal 1250 damage to nearby enemies when it kills an enemy. 1 second cooldown. | |
Long Range Superiority | 27 | You deal more damage the further you are from an enemy. Maximum 50% damage bonus. | |
Parthian Tactics | 27 | Deal 30% more damage and move 10% faster when at full health. | |
Desperate Measures | 28 | Sets enemies around you on fire when you take damage. Deals 2500 damage over 3 seconds. 2 seconds cooldown. | |
Bloodletter | 29 | You deal 100% extra damage for 12 seconds after killing 4 enemies. | |
Collateral Damage | 30 | Killing an enemy causes you to deal 20% more damage for 7.5 seconds. | |
The Pursuit | |||
Zeus Module | 31 | Towers deal 1000 extra damage when shooting an enemy. Only applies to a single random tower, 3 seconds cooldown. | |
Frightening Visage | 32 | Killing an enemy make their buddies think twice before they attack you again. Thinking twice takes about 5.0 seconds. | |
Headache | 32 | Deals 20% of damage dealt in an area around an enemy when you hit its weakspot. Does not deal damage to the enemy whose weakspot you hit. | |
Reinforcements | 33 | Spawns a shield explorer when you kill a ground enemy. Maximum 5 explorers. 2 seconds cooldown. | |
Best Friends Forever | 33 | Spawns 8 shield explorers around the core. If they die they respawn at the start of the building phase. | |
Tech Junkie | 34 | You deal 40% more damage when within 2 grid squares of a tower. | |
Armor Shredder | 35 | Your shots ignore enemy armor. | |
The Last Stand | |||
Roboticist | 36 | Killing an enemy will grant you a disposable SiMo unit. You can only control one disposable SiMo unit. | |
Overkill | 37 | Killing an enemy with a weakspot hit adds the overkill damage to your next weakspot hit. | |
Hydra Blood | 38 | HP regeneration increased by 100%. HP regeneration delay decreased by 50%. | |
Steady Aim | 38 | Standing still increases damage by 5% every second while standing still. Max 50% damage increase. | |
Spray 'N Pray | 39 | Decreases accuracy. Increases damage by 40%. | |
Biological Warfare | 39 | Killing an enemy with a weakspot hit leaves a poison cloud that applies a poison DoT to enemies that go through it. Lasts 5 seconds. Cooldown 5 seconds. | |
Upper Class | 40 | Increases damage up to 75% depending on how far above the enemy you are. | |
Warming Up | 40 | Not hitting an enemy in the weakspot adds 12% to your weakspot multiplier. Stacks up to 10 times. Each stack lasts for 15 seconds. |