General notes
- New perks are unlocked at certain ranks.
- New perk slots are unlocked at ranks 4, 8, and 12, giving a maximum total of 3 perk slots.
- There are a total of 63 perks - 25 base game ones and 38 from the DLCs (6 from Road to Elysion, 7 from Ruins of Brightholme, 7 from The Pursuit & 18 from The Last Stand).
Table of perks
Base Game Perks | ||
---|---|---|
Perk | Level | Description |
Hollowpoint Rounds |
4 | One in every 3 hits deals 100% of base weapon damage as bonus damage. |
Static Discharge |
4 | Adds a lightning bounce to your shot, that deals 50% of weapon damage done to another close enemy. |
Resilient Core |
5 | Heals the core for 10% of its max health after each wave. |
Unstable Core |
5 | Deals 2000 damage to any enemy hitting the core. |
Marksman |
6 | Increases weakspot damage by 45%. |
Hip Fire |
6 | Increases weapon damage by 40%. |
Corpse Explosion |
7 | When you kill an enemy, it explodes. The damage dealt is 25% of its base health. |
Phoenix |
7 | Instant respawn. |
Rymdskor |
8 | Movement speed is increased by 25% |
Plumber Shoes |
8 | You deal 4000 damage to enemies you land on. |
Overcharge |
9 | Electrical bolts hit enemies close to you for 666 damage once every second. |
Against All Odds |
10 | Your weapon damage is boosted by 10% for each close enemy. |
Adrenaline Rush |
10 | Damaging an enemy gives you a 5% movement speed boost for 7.5 seconds. |
Tactical Juxtaposition |
11 | Slow weapons 200% fire rate. 200% ammo. 60% damage. Fast weapons 50% fire rate. 50% ammo. 250% damage. |
Shocking Revelation |
12 | When the core is damaged it releases a shockwave that stuns enemies in a huge area for 3 seconds. |
Exposure Rounds |
12 | Your shots make enemies take 15% more damage from all sources for 5 seconds. |
Slowing Presence |
13 | Enemies close to you are slowed by 25% |
Engineer |
14 | All towers near you gain a 25% damage increase. |
Penetrator Rounds |
15 | Penetrates the target on weakspot hit dealing 200% damage to an enemy behind. |
Slowing Rounds |
16 | Slows the target by 20% on hit. |
Consuming Rage |
17 | Increases damage when closer to death. |
Core-Tower Synergy |
17 | Towers do 0.6% more damage per percent of core HP that was lost during previous wave. |
Long Range Specialization |
18 | Explosion size is increased the longer your projectiles travel. Maximum 100% explosion size. |
Synergy |
19 | Towers do 30% more damage to enemies that you have recently attacked. |
Core Guardian |
20 | Increases damage when closer to the core. |
DLC Perks | ||
---|---|---|
Perk | Level | Description |
Road to Elysion | ||
G-2 Companion |
21 | Haigen’s hobby project G-2 is a little companion that follows you faithfully and helps you fight stuff. |
Trickster |
21 | Gives you the ability to dodge by double-tapping in the direction you want. Increases damage done by 10%. |
Tinkerer |
22 | The last 3 towers you built deals 30% more damage. |
Electrical Outburst |
23 | Deals 1000 damage in an area around enemy when you damage it. Enemies that take damage from this will take additional damage over time. Has a cooldown on 10 seconds. |
Fast Hands |
24 | Switching weapon while reloading gives you a 35% damage boost for 5 seconds. |
Spiked Armor |
25 | Deals 2000 damage to enemies that hit you. |
Ruins of Brightholme | ||
Explosive Exchange |
26 | Deals 2500 damage to all nearby enemies when you switch weapons. |
Thor Module |
26 | Towers emit a shockwave dealing 1250 damage to nearby enemies when they kill an enemy. |
Long Range Superiority |
27 | You deal more damage the further you are from an enemy. |
Parthian Tactics |
27 | Deal 30% more damage and move 10% faster when at full health. |
Desperate Measures |
28 | Sets enemies around you on fire when you take damage. Deals 2500 damage over 3 seconds. |
Bloodletter |
29 | You deal 100% extra damage for 12 seconds after killing 4 enemies. |
Collateral Damage |
30 | Killing an enemy causes you to deal 20% more damage for 7.5 seconds. |
The Pursuit | ||
Zeus Module |
31 | Towers deal 1000 extra damage when shooting an enemy. |
Frightening Visage |
32 | Killing an enemy make their buddies think twice before they attack you again. |
Headache |
32 | Deals 20% of damage dealt in an area around an enemy when you hit its weakspot. |
Reinforcements |
33 | Spawns a shield explorer when you kill a ground enemy. |
Best Friends Forever |
33 | Spawns 8 shield explorers around the core. If they die they respawn at the start of the building phase. |
Tech Junkie |
34 | You deal 40% more damage when within 2 grid squares of a tower. |
Armor Shredder |
35 | Your shots ignore enemy armor. |
The Last Stand | ||
Roboticist |
36 | Killing an enemy will grant you a disposable SiMo unit. |
Overkill |
37 | Killing an enemy with a weakspot hit adds the overkill damage to your next weakspot hit. |
Hydra Blood |
38 | HP regeneration increased by 100%. |
Steady Aim |
38 | Standing still increases damage by 5% every second while standing still. |
Spray 'N Pray |
39 | Decreases accuracy. |
Biological Warfare |
39 | Killing an enemy with a weakspot hit leaves a poison cloud that applies a poison DoT to enemies that go through it. |
Upper Class |
40 | Increases damage up to 75% depending on how far above the enemy you are. |
Warming Up |
40 | Not hitting an enemy in the weakspot adds 12% to your weakspot multiplier. |
The Doctor Is In |
41 | Killing an enemy will heal you for 10 HP and allies within 1 grid squares for 5 HP. |
Dicey Shootin' |
42 | Each shot fired has a 50% chance to missfire, dealing no damage. Successful shots deal 250% damage. |
Khronos Device |
43 | You can't be slowed. |
Head Start |
44 | The first shot in a mag deals massive damage. |
Radioactive Core |
45 | Deals 250 damage per second to enemies near the core. Area of effect increases the more damaged the core is. |
Hold your Fire |
46 | You gain 20% more damage each second you don't deal damage. |
Concussion Rounds |
47 | Critical hits over 2500 in damage stuns the enemy for 2 seconds. |
Limiter Removal |
48 | Press USE to boost tower damage by 50% for 10 seconds. Afterwards the tower is disabled for the remainder of the wave. |
Blaze of Glory |
49 | When your health is reduced to 1 HP you instantly recover 75% HP and deal 5000 damage to close enemies. 45 second cooldown. |
Stabilizer |
50 | Moving increases damage by 5% per second. Max 50% damage increase. |