Weapons

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Weapon Comparison[edit | edit source]

Weapon Fire Mode Damage Shots per Second Magazine Size Damage per Second Sustained Fire Time (seconds) Weakspot Damage Modifier Required Player Rank
Base Game Weapons
Voltaic Hand Cannon.png
Voltaic Hand Cannon Primary 750 2.0 6 1500 per enemy 3.0 0.20 1
Secondary 1000 1.3 6 1330 4.5 0.20
Battle Rifle.png
Battle Rifle Primary 850 1.7 5 1420 per enemy 3.0 0.50 5
Secondary 2000 1.3 3 2660 per enemy 2.3  ?
ETK-Tesla Prototype.png
ETK-Tesla Prototype Primary 125 10.0 45 1250 per enemy 4.5 0.25 8
Secondary 700 1.3 3 931 per enemy 2.3 0.50
Sub Mini-Gun.png
Sub Mini-Gun Primary 112 20.0 80 2240 4.0 0.25 14
Secondary 1430 2.0 4 2860 2.0 0.30 (initial hit)
Assault Rifle.png
Assault Rifle Primary 180 10.0 36 1800 3.6 0.50 20
Secondary 1250 1.0 2 1250 2.0 0.10
Shotgun.png
Shotgun Primary ( 0 to 240 ) * 9 pellets 1.3 6 0 to 2880 4.5 0.25 20
Secondary ( 0 to 240 ) * ( # of charges + 1 ) * 9 pellets - - - - 0.25
Sniper Rifle.png
Sniper Rifle Primary 1200 1.3 4 1596 3.0 1.30 20
Secondary 1200 1.3 2 1596 per enemy 1.5 1.30
REX.png
REX Primary 1200 1.0 3 1200 per enemy 3.0 0.30 20
Secondary 300 * 6 missiles 5.0 3 9000 per enemy 1.5 0.30
Weapon Fire Mode Damage Shots per Second Magazine Size Damage per Second Sustained Fire Time (seconds) Weakspot Damage Modifier Required Player Rank
Road to Elysion Weapons
Gatling Laser.png
Gatling Laser Primary 200 + ( 20 * 3 ticks ) 7.7 28 1999 3.6 0.30 (initial hit) 18
Secondary 1750 1.0 1 to 2 1750 per enemy 28 0.30
Ballista.png
Ballista Primary 990 to 2970 2.0 6 1980 3.0 to 12.0 0.75 25
Secondary ( 275 to 550 ) * 5 blasts 1.3 3 1788 per enemy 2.3 to 6.8 0.75
Ruins of Brightholme Weapons
Circle Saw.png
Circle Saw Primary 333 10.0 60 3330 6.0 0.50 21
Secondary 1000 + ( 45 * 16 ticks ) 1.0 4 1978 4.0 0.40 (initial hit)
Nailgun.png
Nailgun Primary 495 3.3 16 1634 4.3 2.00 24
Secondary 700 2.0 8 1400 4.0 0.10
The Pursuit Weapons
Drone Launcher.png
Drone Launcher Primary 1600 1.5 6 2400 4.0 0.30 29
Secondary 640 - - - - -
Grenade Launcher.png
Grenade Launcher Primary 600 3.3 12 1600 per enemy 3.8 0.10 31
Secondary 1000 + ( 300 * 8 bombs ) 1.5 6 5100 per enemy 3.3 0.10
The Last Stand Weapons
Plasma Rifle.png
Plasma Rifle Primary 765 2.0 10 1530 5.0 1.00 34
Secondary ( 500 or 2000 ) + 20 * ( 1 to 33 ticks ) 1.3 4 1547 or 3547 per enemy 5.3 0.10
Smatter Band.png
Smatter Band Primary 140 * 11 ticks 1.3 5 2053 3.8 0.50 36
Secondary 400 * 8 blasts 1.0 3 3200 per enemy 3.0 0.25
Weapon Fire Mode Damage Shots per Second Magazine Size Damage per Second Sustained Fire Time (seconds) Weakspot Damage Modifier Required Player Rank

Gameplay Notes[edit | edit source]

  • New weapons are unlocked at certain ranks.
  • Players have a total of 2 weapons slots in Campaign and Survival modes. Players can have a maximum of up to 4 weapons in Sandbox mode.
  • The primary weapon slot is unlocked upon reaching Level 40. Until then, players must use the character's preset primary weapons.
  • If a weapon's clip is empty, the weapon will automatically reload, even if the player switches to the other weapon. Switching weapons on empty clips will reduce weapon fire downtime immensely.