Towers

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Tower Base[edit | edit source]

Tower
Base (Sanctum 2).png Base

Damage Towers[edit | edit source]

Tower Required Player Rank Tower Rank Total Cost Damage per Shot Shots per Second Range
(blocks)
Damage per Second DPS per Resource Overcharge DPSPR
Cannon (Sanctum 2).png Cannon 1 1 140 215 2.0 2.5 430 3.1 1.8
2 310 749 1.0 3.3 749 2.4
3 500 1727 0.6 4.1 979 2.0
Gatling (Sanctum 2).png Gatling 2 1 100 56 6.7 1.8 372 3.7 2.3
2 210 100 6.7 2.2 665 3.2
3 320 144 6.7 2.6 958 3.0
Lightning (Sanctum 2).png Lightning 3 1 150 2750 0.2 1.8 596 4.0 1.3 to 1.7
2 375 3706 + 1853 0.2 1.9 803 to 1204 2.1 to 3.2
3 600 4662 + 2331 + 583 0.2 2.1 1010 to 1641 1.7 to 2.7
ACP (Sanctum 2).png ACP 6 1 180 350 0.4 2.0 140 per enemy 0.8 per enemy 0.7 per enemy
2 430 462 0.6 2.2 262 per enemy 0.6 per enemy
3 680 575 1.0 2.3 575 per enemy 0.8 per enemy
Violator (Sanctum 2).png Violator 10 1 200 3500 0.1 8.0 350 1.8 1.0
2 500 6600 0.1 10.3 660 1.3
3 800 9600 0.1 12.6 960 1.2
Rocket (Sanctum 2).png Rocket 11 1 140 600 0.1 4.0 80 per enemy 0.6 per enemy 0.8 per enemy
2 305 798 * 2 0.2 5.1 266 per enemy 0.9 per enemy
3 470 996 * 3 0.2 6.9 498 per enemy 1.1 per enemy
Scatter Laser (Sanctum 2).png Scatter Laser 13 1 120 147 2.5 2.5 368 3.1 0.7
2 260 211 2.9 3.0 601 2.3
3 400 290 3.3 3.5 962 2.4
Focus (Sanctum 2).png Focus 15 1 150 100 to 500 2.0 4.0 200 to 1000 1.3 to 6.7 1.0 to 5.0
2 375 212 to 1060 2.2 4.0 470 to 2350 1.3 to 6.3
3 600 325 to 1625 2.5 4.0 813 to 4063 1.4 to 6.8
Makeshift Cannon (Sanctum 2).png Makeshift Cannon
(Ruins of Brightholme DLC)
21 1 150 275 1.7 2.5 357 per enemy (approximate) 2.4 per enemy (approximate) 1.4 per enemy (approximate)
2 310 475 1.7 2.7 616 per enemy (approximate) 2.0 per enemy (approximate)
3 480 687 1.7 2.9 892 per enemy (approximate) 1.9 per enemy (approximate)
Friendship Laser (Sanctum 2).png Friendship Laser
(The Pursuit DLC)
28 1 125 400 1.0 2.0 400 3.2 2.2
2 270 690 1.0 2.5 690 2.6
3 430 1010 1.0 3.0 1010 2.3
Anti-Air (Sanctum 2).png Anti-Air
(The Last Stand DLC)
32 1 100 400 * 2 0.7 5.0 533 5.3 19.2
2 200 700 * 4 0.7 6.3 1867 9.3
3 300 1000 * 6 0.8 9.6 4800 16.0
Tower Required Player Rank Tower Rank Total Cost Damage per Shot Shots per Second Range
(blocks)
Damage per Second DPS per Resource Overcharge DPSPR
Tower Required Player Rank Tower Rank Total Cost Range
(blocks)
Spawn Interval
(seconds)
Drone Duration
(seconds)
Total Damage
(per Drone)
Damage per Second DPS per Resource Overcharge
DPSPR
Drone (Sanctum 2).png Drone 9 1 140 1.8 5.0 15.0 3000 200 per enemy 1.4 per enemy 1.3 per enemy
2 350 8000 533 per enemy 1.5 per enemy
3 560 13000 867 per enemy 1.5 per enemy
Tower Required Player Rank Tower Rank Total Cost Range
(blocks)
Fire Interval
(seconds)
Laser Duration
(seconds)
Damage per Hit Damage Interval
(seconds)
Damage per Second DPS per Resource Overcharge
DPSPR
Orbital Strike Relay (Sanctum 2).png Orbital Strike Relay
(The Last Stand DLC)
35 1 300 4.0 20.0 5.0 1500 0.5 75 to 750 per enemy 0.3 to 2.5 per enemy 0.2 to 2.1 per enemy
2 650 4.9 20.0 3005 150 to 1503 per enemy 0.2 to 2.3 per enemy
3 1000 5.8 15.0 4510 301 to 3007 per enemy 0.3 to 3.0 per enemy

Dispenser Towers[edit | edit source]

Tower Required Player Rank Tower Rank Total Cost Mines Dispensed
(per Wave)
Mine Damage Explosion Range
(blocks)
AR-Mine Dispenser (Sanctum 2).png AR-Mine Dispenser 5 1 100 1 7500 1.3
2 250 2 9500 1.7
3 400 3 11500 2.0
Tower Required Player Rank Tower Rank Total Cost Fields Dispensed Slow Effect Field Range
(blocks)
Slow Field Dispenser (Sanctum 2).png Slow Field Dispenser
(Road to Elysion DLC)
16 1 120 1 14.0% 0.5
2 290 2 26.8% 0.6
3 500 3 40.1% 0.7
Tower Required Player Rank Tower Rank Total Cost Mines Dispensed
(per Wave)
Initial Mine Damage Attachment Range
(blocks)
Attachment Duration
(seconds)
Rupture Mine Dispenser (Sanctum 2).png Rupture Mine Dispenser
(Ruins of Brightholme DLC)
22 1 100 2 100 1.3 8.0
2 250 4 155
3 400 6 210

Support Towers[edit | edit source]

Tower Required Player Rank Tower Rank Total Cost Slow Effect Shots per Second Range
(blocks)
Kairos (Sanctum 2).png Kairos 7 1 120 13.0% 0.25 2.5
2 300 24.7% 3.0
3 480 34.8% 3.4
Tower Required Player Rank Tower Rank Total Cost Damage Increase Effect Range
(blocks)
Amp Spire (Sanctum 2).png AMP Spire 12 1 120 13.0% 1.8
2 310 22.5%
3 500 32.0% 2.8
Tower Required Player Rank Tower Rank Total Cost Range Increase Effect Range
(blocks)
Range Spire (Sanctum 2).png Range Spire
(Road to Elysion DLC)
19 1 120 15.0% 1.7
2 280 25.4%
3 480 38.4% 2.7
Tower Required Player Rank Tower Rank Total Cost Mind Control Duration
(seconds)
Shots per Second Range
(blocks)
Mind Control Spire (Sanctum 2).png Mind Control Spire
(The Pursuit DLC)
30 1 220 2.0 0.1 2.0
2 440 3.3 2.3
3 670 4.9 2.7

Gameplay Notes[edit | edit source]

  • New towers are unlocked at certain player ranks (listed above).
  • New tower slots are unlocked at player ranks 3, 5, and 9, giving a maximum total of 4 tower slots.
  • Players can specify the enemy priorities of towers with the targeting system.