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Perks

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Gameplay Notes[edit]

  • New perks are unlocked at certain ranks.
  • New perk slots are unlocked at ranks 4, 8, and 12, giving a maximum total of 3 perk slots.

Perks[edit]

Base Game Perks
Perk Required Player Rank Description
Hollowpoint Rounds.png Hollowpoint Rounds 4 One in every 3 hits deal 100% of weapon damage as bonus damage.
Static Discharge.png Static Discharge 4 Adds a lightning bounce to your shot that deals 50% of weapon damage to another close enemy.

0.25 seconds cooldown.
Resilient Core.png Resilient Core 5 Heals the core for 10.0% of its max health after each wave.
Unstable Core.png Unstable Core 5 Deals 2000 damage to any enemy hitting the core.
Marksman.png Marksman 6 Increases weakspot damage by 45%.
Hip Fire.png Hip Fire 6 Increases weapon damage by 40%.

Disables weakspot hits.
Corpse Explosion.png Corpse Explosion 7 When you kill an enemy it explodes. The damage dealt is 25% of its base health.
Phoenix.png Phoenix 7 Instant respawn.

Increases damage by 25% for 15 seconds after respawning.
Rymdskor.png Rymdskor 8 Movement speed is increased by 25%

Gives you the ability to double jump.
Plumber Shoes.png Plumber Shoes 8 You deal 4000 damage to enemies you land on.

Increases air control.
Overcharge.png Overcharge 9 Electrical bolts hit enemies close to you for 666 damage once every second.
Against All Odds.png Against All Odds 10 Your weapon damage is boosted by 10% for each close enemy.

Stacks up to 6 times.
Adrenaline Rush.png Adrenaline Rush 10 Damaging an enemy gives you a 5% movement speed boost for 7.5 seconds.

Stacks up to 60 times.
Tactical Juxtaposition.png Tactical Juxtaposition 11 Slow weapons
200% fire rate.
200% ammo.
60% damage.
Fast weapons
50% fire rate.
50% ammo.
250% damage.
Shocking Revelation.png Shocking Revelation 12 When the core is damaged it releases a shockwave that stuns enemies in a huge area for 3 seconds.

10 seconds cooldown.
Exposure Rounds.png Exposure Rounds 12 Your shots make enemies take 15% more damage from all sources for 5 seconds.
Slowing Presence.png Slowing Presence 13 Enemies close to you are slowed by 25%
Engineer.png Engineer 14 All towers near you gain a 25% damage increase.
Penetrator Rounds.png Penetrator Rounds 15 Penetrates the target on weakspot hit dealing 200% damage to an enemy behind.
Slowing Rounds.png Slowing Rounds 16 Slows the target by 20% on hit.

Lasts 2.5 seconds.
Consuming Rage.png Consuming Rage 17 Increases damage when closer to death.

Maximum 50% damage bonus.
Core-Tower Synergy.png Core-Tower Synergy 17 Towers do 0.6% more damage per percent of core HP that was lost during previous wave.
Long Range Specialization.png Long Range Specialization 18 Explosion size is increased the longer your projectiles travel. Maximum 100% explosion size.

Accuracy is increased by 50%
Synergy.png Synergy 19 Towers do 30% more damage to enemies that you have recently attacked.

Lasts 4.5 seconds.
Core Guardian.png Core Guardian 20 Increases damage when closer to the core.

The bonus gets bigger the closer you are.

Maximum 50% damage bonus.
DLC Perks
Perk Required Player Rank Description
Road to Elysion
G-2 Companion.png G-2 Companion 21 Haigen’s hobby project G-2 is a little companion that follows you faithfully and helps you fight stuff.
Trickster.png Trickster 21 Gives you the ability to dodge by double-tapping in the direction you want.
Increases damage done by 10%.
Tinkerer.png Tinkerer 22 The last 3 towers you built deals 30% more damage.
Electrical Outburst.png Electrical Outburst 23 Deals 1000 damage in an area around enemy when you damage it. Enemies that take damage from this will take additional damage over time.
Has a cooldown on 10 seconds.
Fast Hands.png Fast Hands 24 Switching weapon while reloading gives you a 35% damage boost for 5 seconds.

3 seconds cooldown.
Spiked Armor.png Spiked Armor 25 Deals 2000 damage to enemies that hit you.
Ruins of Brightholme
Explosive Exchange.png Explosive Exchange 26 Deals 2500 damage to all nearby enemies when you switch weapons.

3 seconds cooldown.
Thor Module.png Thor Module 26 Towers emit a shockwave that deal 1250 damage to nearby enemies when it kills an enemy.

1 second cooldown.
Long Range Superiority.png Long Range Superiority 27 You deal more damage the further you are from an enemy.

Maximum 50% damage bonus.
Parthian Tactics.png Parthian Tactics 27 Deal 30% more damage and move 10% faster when at full health.
Desperate Measures.png Desperate Measures 28 Sets enemies around you on fire when you take damage.
Deals 2500 damage over 3 seconds.

2 seconds cooldown.
Bloodletter.png Bloodletter 29 You deal 100% extra damage for 12 seconds after killing 4 enemies.
Collateral Damage.png Collateral Damage 30 Killing an enemy causes you to deal 20% more damage for 7.5 seconds.
The Pursuit
Zeus Module.png Zeus Module 31 Towers deal 1000 extra damage when shooting an enemy.

Only applies to a single random tower, 3 seconds cooldown.
Frightening Visage.png Frightening Visage 32 Killing an enemy make their buddies think twice before they attack you again.

Thinking twice takes about 6.0 seconds.
Headache.png Headache 32 Deals 20% of damage dealt in an area around an enemy when you hit its weakspot.

Does not deal damage to the enemy whose weakspot you hit.
Reinforcements.png Reinforcements 33 Spawns a shield explorer when you kill a ground enemy.

Maximum 5 explorers.

2 seconds cooldown.
Best Friends Forever.png Best Friends Forever 33 Spawns 8 shield explorers around the core. If they die they respawn at the start of the building phase.
Tech Junkie.png Tech Junkie 34 You deal 40% more damage when within 2 grid squares of a tower.
Armor Shredder.png Armor Shredder 35 Your shots ignore enemy armor.
The Last Stand
Roboticist.png Roboticist 36 Killing an enemy will grant you a disposable SiMo unit.

You can only control one disposable SiMo unit.
Overkill.png Overkill 37 Killing an enemy with a weakspot hit adds the overkill damage to your next weakspot hit.
Hydra Blood.png Hydra Blood 38 HP regeneration increased by 100%.

HP regeneration delay decreased by 50%.
Steady Aim.png Steady Aim 38 Standing still increases damage by 5% every second while standing still.

Max 50% damage increase.
Spray 'N Pray.png Spray 'N Pray 39 Decreases accuracy.

Increases damage by 40%.
Biological Warfare.png Biological Warfare 39 Killing an enemy with a weakspot hit leaves a poison cloud that applies a poison DoT to enemies that go through it.

Lasts 5 seconds.

Cooldown 5 seconds.
Upper Class.png Upper Class 40 Increases damage up to 75% depending on how far above the enemy you are.
Warming Up.png Warming Up 40 Not hitting an enemy in the weakspot adds 12% to your weakspot multiplier.

Stacks up to 10 times.

Each stack lasts for 15 seconds.
The Doctor Is In.png The Doctor Is In 41 Killing an enemy will heal you for 10 HP and allies within 1 grid squares for 5 HP.
Dicey Shootin'.png Dicey Shootin' 42 Each shot fired has a 50% chance to missfire, dealing no damage. Successful shots deal 250% damage.
Khronos Device.png Khronos Device 43 You can't be slowed.
Head Start.png Head Start 44 The first shot in a mag deals massive damage.

Community perk by 94Connor949.
Radioactive Core.png Radioactive Core 45 Deals 250 damage per second to enemies near the core.
Area of effect increases the more damaged the core is.

Community perk by 94Connor949.
Hold your Fire.png Hold your Fire 46 You gain 20% more damage each second you don't deal damage.

Max 100%.

Community perk by 94Connor949.
Concussion Rounds.png Concussion Rounds 47 Critical hits over 2500 in damage stuns the enemy for 2 seconds.

12 seconds cooldown.

Community perk by Azrik.
Limiter Removal.png Limiter Removal 48 Press USE to boost tower damage by 50% for 10 seconds.
Afterwards the tower is disabled for the remainder of the wave.

Community perk by ChrisH36.
Blaze of Glory.png Blaze of Glory 49 When your health is reduced to 1 HP you instantly recover 75% HP and deal 5000 damage to close enemies.
45 second cooldown.

Community perk by Team Badass.
Stabilizer.png Stabilizer 50 Moving increases damage by 5% per second.
Max 50% damage increase.

Community perk by Team Badass.