There are 26 different lumes. 17 of them are from the base game, while the other 9 - from the DLCs. 17 of the lumes can damage not only the core, but also the player and non-player friendly AI one way or another, although some of them are generally inaggressive, while 7 can damage only the core, and two are support-only lumes, that don't do damage (the Mutators and Healers).
* The column "Health" provides the base health of the lumes and is in action for the solo play in regular Campaign mode, but changes in the random difficulties, modes and numbers of players. For further reading on how exactly the total health in any given setting is determined, see Health or the general notes below the tables.
Base Game Enemies | ||||
---|---|---|---|---|
Enemy | Health* | Armour | Movement Speed | |
Runner | 600 | 0 | Fast | |
Walker Pup | 1250 | 0 | Medium | |
Brood Mother | 1400 | 0 | Fast | |
Snorker | 1500 | 0 | Fast | |
Bobble Head | 3000 | 0 (weakspot)
Infinite (non-weakspot) |
Slow | |
Spitfly | 4000 | 0 | Slow | |
Screamer | 5000 | 0 | Medium | |
Walker | 5000 | 0 | Medium | |
Rhino | 7000 | 20 (non-weakspot)
10 (weakspot) |
Fast (when charging)
Slow (when turning) | |
Hoverer | 7500 | 0 (the back)
Infinite (the front) |
Slow | |
Screamer Matriarch | 12000 | 75 (non-weakspot)
37 (weakspot) |
Medium | |
Walker Warrior | 15000 | 20 (non-weakspot)
10 (weakspot) |
Medium | |
Armoured Heavy | 30000 | 300 (non-weakspot)
150 (weakspot) |
Very Slow | |
Soaker | 150000 | 0 | Slow |
Boss Enemies | ||||
---|---|---|---|---|
Enemy | Health* | Armour | Movement Speed | |
Base Game | ||||
Hoverer Queen | 60000 | 0 (the back)
Infinite (the front) |
Medium | |
Walker Patriarch | 70000 | 20 (non-weakspot)
10 (weakspot) |
Slow | |
Super Heavy | 80000 | 450 (non-weakspot)
45 (weakspot) |
Very Slow | |
Road to Elysion DLC | ||||
Fiskeplaske | 80000 | 0 (weakspot)
Infinite (non-weakspot) |
Very Slow |
DLC Enemies | ||||
---|---|---|---|---|
Enemy | Health* | Armor | Movement Speed | |
Road to Elysion | ||||
Healer | 7500 | 0 | Medium | |
Mutator | 7500 | 0 | Fast | |
Ruins of Brightholme | ||||
Jumper | 4000 | 0 | Medium | |
Infected Explorer | 5000 | 0 (when walking)
50 (when crawling, non-weakspot) 25 (when crawling, weakspot) |
Medium (when
walking); Slow (when crawling) | |
The Pursuit | ||||
Bliskeblaske | 4000 | 0 (usual state)
750 (defensive state) |
Very Slow | |
Heavy Pup | 5000 | 300 (non-weakspot)
150 (weakspot) |
Slow | |
The Last Stand | ||||
Spore Pod | 5000 | 0 | Medium | |
Spore Keeper | 20000 | 20 (non-weakspot)
10 (weakspot) |
Slow |
* The Max Health of the lumes generally changes in these ways:
- Every extra player adds up to +125% more health of the lumes, depending on when he's joined, for up to 475% lume health in 4-player coop if all players together play the map from the beginning;
- The Titan Slayer feat adds 50% more health of the lumes;
- In Easy mode lumes have only 50% of their base health;
- The "+", granted by Mutators and after the first loop of waves in Survival mode gives 100% more health to the lume(s) per plus and in Survival the health amount also increases gradually after the 1st loop;
- The first Walker Warrior in the game, that appears in the Introduction map, has 50% if his base health (i.e. 7500).
If two or more health-changing factors are in action, they stack multiplicatively, e.g. in a 2-player coop with the Titan slayer perk enabled, a Walker would have 2,25 x 1,5 x 5000 = 16875 Health.
A lume cannot have more than 2 147 483 647 maximum health (=2^31 - 1). Clearly, the first lumes that can be seen with this peak are Soakers in Survival mode.