Damage Calculation

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Weapon Damage Calculation[edit | edit source]

Normal Weapon Damage[edit | edit source]

[ Weapon Damage * ( 1 + Σ Weapon Damage Modifiers ) ] - Armor = Actual Damage

Weakspot Weapon Damage[edit | edit source]

[ Weapon Damage * ( 1 + Σ Weapon Damage Modifiers + Σ Weakspot Damage Modifiers ) ] - ( Armor * 0.5 ) = Actual Damage

Tactical Juxtaposition[edit | edit source]

Normal Damage with Tactical Juxtaposition[edit | edit source]

[ Weapon Damage * ( 1 + Σ Weapon Damage Modifiers ) * ( 0.6 OR 2.5 ) ] - Armor = Actual Damage

Weakspot Damage with Tactical Juxtaposition[edit | edit source]

[ Weapon Damage * ( 1 + Σ Weapon Damage Modifiers + Σ Weakspot Damage Modifiers ) * ( 0.6 OR 2.5 ) ] - ( Armor * 0.5 ) = Actual Damage

Tower Damage Calculation[edit | edit source]

[ Tower Damage * ( 1 + Σ Tower Damage Modifiers ) ] - Armor = Actual Damage

Friendship Laser[edit | edit source]

[ Tower Damage * ( 1 + Σ Tower Damage Modifiers ) + ( Σ Linked Friendship Laser Damage / 2 ) ] - Armor = Actual Damage

Other Damage Calculations[edit | edit source]

Sweet Autumn Incendiary Rounds Passive[edit | edit source]

Shot Damage * 0.04 = Damage per Tick

Modifiers[edit | edit source]

Weapon Damage Modifiers[edit | edit source]

Name Modifier
Skye Autumn Sadist Passive 0.02 * ( Number of Stacks )
Haigen Hawkins Brawler Passive 0.35
TSYGAN Underdog Passive 0.25 * ( Magazine Size ) / ( Shot Cost )
Hidden Weapon Switch Bonus 0.15
Hollowpoint Rounds 1.00
Hip Fire 0.40
Phoenix 0.25
Against All Odds 0.00 to 0.60
Exposure Rounds 0.15
Penetrator Rounds 1.00
Consuming Rage 0.00 to 0.50
Core Guardian 0.00 to 0.50
Trickster 0.10
Fast Hands 0.35
Long Range Superiority 0.00 to 0.50
Parthian Tactics 0.30
Bloodletter 1.00
Collateral Damage 0.20
Tech Junkie 0.40
Steady Aim 0.00 to 0.50
Spray 'N Pray 0.40
Upper Class 0.00 to 0.75

Weakspot Damage Modifiers[edit | edit source]

Name Modifier
SiMo Steady Grip Passive 0.30 to 1.50
Marksman 0.45
Warming Up 0.00 to 1.20
Weapon Weakspot Modifier Refer to Weakspot Modifier column in weapon comparison table

Tower Damage Modifiers[edit | edit source]

Name Modifier
AMP Spire ( Damage Increase Percentage ) * 0.01
Exposure Rounds 0.15
Engineer 0.25
Core-Tower Synergy 0.0 to 0.6
Synergy 0.30
Tinkerer 0.30