Bio Lab

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Bio Lab.png
Map Name
Bio Lab
Region Stage Number
Facility << 1 - 3 >>
Waves
6
Starting Resources Resources per Wave Total Resources
300 250 1550
Tower Bases in Field Starting Tower Bases Total Tower Bases
20 5 (7) 20

Start[edit | edit source]

  • 2 Violators
  • 7 Mines
  • 5 Conscripts

Note: Total Inventory includes selling starting towers. Parentheses indicates number with Hardcore active.

Basic Strategy Summary[edit | edit source]

The first waves will have a lot of little swarms from the left side, while the mid and late waves will have a healthy amount of walkers from both sides. Focusing on building and upgrading one side while sending player(s) to the other will work well. Upgrading the Violators is relatively unnecessary unless Feats are enabled, they will kill most of the heavier units in on shot.

Wave 1[edit | edit source]

Total Inventory[edit | edit source]

  • 300 () Resources
  • 5 (7) Tower Bases

Enemies[edit | edit source]

  • 2 Walkers
  • 21 Walker Pups

Build Strategy[edit | edit source]

They will just spawn out of the left area this wave, so a single AOE type tower near the start should be enough. An ACP is recommended for the large number of Pups but a Lightning or Cannon should suffice. It is not recommended to put Rockets near the start as they become useless for enemies that breach to the larger room.

The only area with the capability of pathing is near the start. You can maximize with a horizontal start left and vertical start right.

Combat Strategy[edit | edit source]

Having an AOE weapon will make this easy, Tesla or Rex being the best in that regard. If you do not have these, consider kiting the pups around the larger room if you have trouble.


Wave 2[edit | edit source]

Total Inventory[edit | edit source]

  • 550 Resources
  • 8 (10) Tower Bases

Enemies[edit | edit source]

  • 3 Walkers
  • 45 Runners

Build Strategy[edit | edit source]

Aoe is highly recommended. The runners are incredibly fragile but come in a dense swarm, make sure to either include an upgraded AOE tower (ACP) or multiple multi-hit towers (Lightning).

Combat Strategy[edit | edit source]

Same as the last, AOE will make it easy. Runners, however cannot be taunted and will dive for the core, therefore just kill as many as you can, the conscripts will be unharmed and will be somewhat helpful in clearing any on the core.


Wave 3[edit | edit source]

Total Inventory[edit | edit source]

  • 800 () Resources
  • 11 (13) Tower Bases

Enemies[edit | edit source]

  • 4 Walkers
  • 1 Walker Warrior

Build Strategy[edit | edit source]

Note: Right side is OPEN now

Either build a single upgraded anti-heavy tower st start (Lightning will do this well), or simply upgrade the Violators in the back.

Combat Strategy[edit | edit source]

It's easy to kite this group around the map, make sure to keep damaging as many as you can to keep their attention. Avoid the Warrior's leap and punches and the Violators or their replacements should take away most of their HP.


Wave 4[edit | edit source]

Total Inventory[edit | edit source]

  • 1050 () Resources
  • 13 (15) Towers

Enemies[edit | edit source]

  • 2 Soakers
  •  ? Screamers
  •  ? Walkers

Build Strategy[edit | edit source]

Soakers are coming from the left, Walkers and Screamers from the right. A Lightning or Focus on the right will take most of that side out, or simply upgrade and the Violators. Players can take Soakers out by themselves easily if the bases are arranged for maximum pathing.

Combat Strategy[edit | edit source]

It's a decision of whether players would like to take the soakers and build for the Walkers or vice versa. Pick a side and fight on the weaker side. Unless on Feats this wave should be relatively easy.


Wave 5[edit | edit source]

Total Inventory[edit | edit source]

  • 1300 () Resources
  • 15 (17) Tower Bases

Enemies[edit | edit source]

  • 9 Walkers
  • 2 Walker Warriors

Build Strategy[edit | edit source]

Both sides are symmetrical except the right has 3 more Walkers. Lightning or other Anti-heavy towers will do well.

Combat Strategy[edit | edit source]

Delay one side and allow the Violators or their replacement to take out the other side. It is suggested to delay the right so the slightly weaker left mobs will die quickly. Focus the Warriors first as they are harder to control.


Wave 6[edit | edit source]

Total Inventory[edit | edit source]

  • 1550 () Resources
  • 18 (20) Tower Bases

Enemies[edit | edit source]

  • 9 Walkers
  • 2 Walker Warriors
  • 1 Soaker

Build Strategy[edit | edit source]

Amplify whatever build has worked for the last two waves, as the same build should suffice.

Combat Strategy[edit | edit source]

Same as above, but keep an eye on the Soaker, anti-heavy units will not do well, but players can add damage to it quickly.